Difference between revisions of "Gobots"

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|weak=
 
|weak=
 
|category=Flying
 
|category=Flying
|location=
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|location='''MaGMML: Episode Zero:'''<br>[[Surfboard Showdown]]<br>[[Null and Void (Episode Zero)|Null and Void]]
 
|OffAppear=[[Mega Man 7]]
 
|OffAppear=[[Mega Man 7]]
 
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
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'''Gobots''' is an enemy from ''[[Mega Man 7]]''. It is a small robot that flies using both a jet and a propeller.
 
'''Gobots''' is an enemy from ''[[Mega Man 7]]''. It is a small robot that flies using both a jet and a propeller.
  
Gobots is one of the new enemies available in the [[Megamix Engine]], and is planned to be a devkit enemy for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''.
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Gobots is one of the new enemies available in the [[Megamix Engine]], and is planned to be a devkit enemy for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. Before either games' release, it appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[Surfboard Showdown]] and [[Null and Void (Episode Zero)|Null and Void]].
  
 
==Behavior==
 
==Behavior==

Revision as of 15:05, 18 May 2021

Gobots
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 1
Attack Damage: 2 (contact)
Category: Flying
Location(s): MaGMML: Episode Zero:
Surfboard Showdown
Null and Void
Misc. Information
Script: ゴボッツ
Romaji: Gobottsu
Series Information
Official Game Appearances: Mega Man 7
MaGMML Game Appearances: MaGMML: Episode Zero (Enemy)
Megamix Engine
Gobots.png

Gobots is an enemy from Mega Man 7. It is a small robot that flies using both a jet and a propeller.

Gobots is one of the new enemies available in the Megamix Engine, and is planned to be a devkit enemy for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Before either games' release, it appeared in the Make a Good Mega Man Level: Episode Zero levels Surfboard Showdown and Null and Void.

Behavior

A Gobots will simply move forwards in a sine wave. Exactly how the Gobots' sine wave functions can be greatly customized in creation code, allowing the following attributes to be altered:

  • How far on a sine wave the Gobots moves (default is 40).
  • The starting sine angle on which the Gobots starts (default is 90).
  • How quickly the Gobots moves on the sine wave (default is 1).
  • How quickly the Gobots moves horizontally (default is 0.75).