Difference between revisions of "Gobots"
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|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer= | + | |programmer=[[ACESpark]] |
| − | |artist= | + | |artist=[[E-Clare]] |
|hp=1 | |hp=1 | ||
|at=2 (contact) | |at=2 (contact) | ||
|weak= | |weak= | ||
|category=Flying | |category=Flying | ||
| − | |location='''MaGMML: Episode Zero:'''<br>[[Surfboard Showdown]]<br>[[Null and Void (Episode Zero)|Null and Void]] | + | |location='''MaG48HMML:'''<br>[[Gettin' out of Dogecity]]<br>[[Weapon Testing Facility]]<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Surfboard Showdown]]<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man 7]] | |OffAppear=[[Mega Man 7]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear= | |appear= | ||
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'''Gobots''' is an enemy from ''[[Mega Man 7]]''. It is a small robot that flies using both a jet and a propeller. | '''Gobots''' is an enemy from ''[[Mega Man 7]]''. It is a small robot that flies using both a jet and a propeller. | ||
| − | Gobots | + | Gobots was one of the new enemies available with the [[Megamix Engine]], and subsequently the devkits for all games to use the engine. The first ''MaGMML'' game to use Gobots was ''[[Make a Good Mega Man Level: Episode Zero]]'', where it appeared in the levels [[Surfboard Showdown]] and [[Null and Void (Episode Zero)|Null and Void]]. It went on to appear in ''[[Make a Good 48 Hour Mega Man Level]]'' in the levels [[Gettin' out of Dogecity]], [[Weapon Testing Facility]], and [[Pandora's Parlor]]. |
==Behavior== | ==Behavior== | ||
Latest revision as of 10:52, 9 October 2023
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Gobots is an enemy from Mega Man 7. It is a small robot that flies using both a jet and a propeller.
Gobots was one of the new enemies available with the Megamix Engine, and subsequently the devkits for all games to use the engine. The first MaGMML game to use Gobots was Make a Good Mega Man Level: Episode Zero, where it appeared in the levels Surfboard Showdown and Null and Void. It went on to appear in Make a Good 48 Hour Mega Man Level in the levels Gettin' out of Dogecity, Weapon Testing Facility, and Pandora's Parlor.
Behavior
A Gobots will simply move forwards in a sine wave. Exactly how the Gobots' sine wave functions can be greatly customized in creation code, allowing the following attributes to be altered:
- How far on a sine wave the Gobots moves (default is 40).
- The starting sine angle on which the Gobots starts (default is 90).
- How quickly the Gobots moves on the sine wave (default is 1).
- How quickly the Gobots moves horizontally (default is 0.75).