Difference between revisions of "Shadow Clone"
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By changing the value of the fade_in_time variable in a Shadow Clone's creation code, the length of time it takes for a triggered Shadow Clone to form will be raised or lowered accordingly. | By changing the value of the fade_in_time variable in a Shadow Clone's creation code, the length of time it takes for a triggered Shadow Clone to form will be raised or lowered accordingly. | ||
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* Despite the enemy's official name being "Shadow Mega Man", it was renamed for the Megamix Engine to reflect its adaptability to the player's current costume. | * Despite the enemy's official name being "Shadow Mega Man", it was renamed for the Megamix Engine to reflect its adaptability to the player's current costume. | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man 9 Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man 9 Enemies]] | ||
Latest revision as of 19:27, 16 March 2025
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Shadow Clone is an enemy from Mega Man 9. It is a dark-coloured copy of Mega Man that chases after him restlessly.
Shadow Clone was first made available with the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.
Behavior
Shadow Clones start off invisible, but will fade in when Mega Man occupies the same space they do. Once fully formed, they run after him constantly, occasionally jumping when met with a wall. The appearance of a Shadow Clone will change to mimic that of Mega Man's current costume.
By changing the value of the fade_in_time variable in a Shadow Clone's creation code, the length of time it takes for a triggered Shadow Clone to form will be raised or lowered accordingly.
Notes
- Despite the enemy's official name being "Shadow Mega Man", it was renamed for the Megamix Engine to reflect its adaptability to the player's current costume.