Difference between revisions of "Dark Room"
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==Notes== | ==Notes== | ||
* A similar dark room gimmick exists in Dynamo Man's stage in ''[[Mega Man & Bass]]'', though Mega Man doesn't radiate light and must rely on moving balls of light to see. | * A similar dark room gimmick exists in Dynamo Man's stage in ''[[Mega Man & Bass]]'', though Mega Man doesn't radiate light and must rely on moving balls of light to see. | ||
| − | * Due to a bug, the darkness will vanish entirely in certain rooms if | + | * Due to a bug, the darkness will vanish entirely in certain rooms if Mega Man goes to the edge of the screen and remains there. |
[[Category:Gimmicks]][[Category:Custom Gimmicks (MaGMML2)]] | [[Category:Gimmicks]][[Category:Custom Gimmicks (MaGMML2)]] | ||
Latest revision as of 00:17, 22 March 2025
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The Dark Room is a gimmick in Make a Good Mega Man Level 2, found in the entry The Dampening. It is a room completely shrouded in darkness, with only a small circle of light around specific objects to light the way.
Behavior
Upon entering a Dark Room, the area will be covered in pitch-black darkness, obscuring terrain. However, both Mega Man and enemies will be surrounded with a circle of light, allowing for at least some level of visibility.
Notes
- A similar dark room gimmick exists in Dynamo Man's stage in Mega Man & Bass, though Mega Man doesn't radiate light and must rely on moving balls of light to see.
- Due to a bug, the darkness will vanish entirely in certain rooms if Mega Man goes to the edge of the screen and remains there.
