Difference between revisions of "Hunter Platform"

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* timerMax - Determines how many frames pass before the Hunter Platform moves.
 
* timerMax - Determines how many frames pass before the Hunter Platform moves.
  
==Related Enemies==
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==Related Articles==
 
* [[Hunter Type A]]
 
* [[Hunter Type A]]
 
* [[Hunter Type B]]
 
* [[Hunter Type B]]
  
 
[[Category:Gimmicks]][[Category:Devkit Gimmicks (MaGMML3)]][[Category:Mega Man IV Gimmicks]]
 
[[Category:Gimmicks]][[Category:Devkit Gimmicks (MaGMML3)]][[Category:Mega Man IV Gimmicks]]

Latest revision as of 05:29, 13 October 2024

Hunter Platform
Information
In-Game Information
Type: Platform
Programmer(s): ACESpark
Series Information
Official Game Appearances: Mega Man IV
MaGMML Game Appearances: Megamix Engine
HunterPlatform.png

The Hunter Platform is a gimmick from Mega Man IV, found onboard the Wily Battleship against both Hunter Type A and Hunter Type B. It is a platform that randomly shifts up and down to reshape a room's terrain.

Hunter Platforms were introduced in the Megamix Engine, and as such were present in the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.

Behavior

Hunter Platforms shift up and down in frequent periods, with Mega Man shifting with them. If a Hunter is present in a room with Hunter Platforms, it will control them in different ways; Hunter Type A will make them shift during its intro, while Hunter Type B will forcibly make them move whenever it meets up with its partner. Upon Hunter Type B's death, it will make them immobile for a long length of time. By flipping a Hunter Platform upside down in the room editor, it will start by moving down instead of up.

Hunter Platforms have numerous creation code variables:

  • isRandom - If set to true, the platform will shift in a random pattern akin to the original Hunter Type B battle.
  • minY - The minimum amount of blocks the platform can move up in 8 pixel distances; setting this to 0 makes the minimum be where the Hunter Platform starts.
  • maxY - The maximum amount of blocks the platform can move down in 8 pixel distances; setting this to 0 makes the maximum be where the Hunter Platform starts.
  • startYSet - Determines its placement in a movement sequence (if one is present).
  • timerMax - Determines how many frames pass before the Hunter Platform moves.

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