Difference between revisions of "Plushies"

From Make a Good Mega Man Level Contest
Jump to: navigation, search
(New MaGMML3-related article, awaiting expansion.)
 
((Still awaiting more in-depth expansion on this article.))
Line 1: Line 1:
}}
 
 
{{quote|They sit around and look cute! Sheesh, not everything has special mechanics.|Roll|[[Make a Good Mega Man Level 3]]}}
 
{{quote|They sit around and look cute! Sheesh, not everything has special mechanics.|Roll|[[Make a Good Mega Man Level 3]]}}
  
Line 8: Line 7:
 
* All 555 plushies - ''Bathed in Cotton'' achievement is unlocked.
 
* All 555 plushies - ''Bathed in Cotton'' achievement is unlocked.
 
Players can get new plushies in several ways:
 
Players can get new plushies in several ways:
* Picking the Gacha capsules dropped from defeated enemies. The Gacha Magnet (which requires 20 spare capsules) increases the drop rate of Gacha capsules.
+
* Picking the Gacha capsules dropped from defeated enemies. The Gacha Magnet (which requires trading 20 spare capsules to Roll) increases the drop rate of Gacha capsules.
 
* Finding the hidden plushies in 15 main Tiers.
 
* Finding the hidden plushies in 15 main Tiers.
 
* Trading 3 spare capsules with Roll for a one new one.
 
* Trading 3 spare capsules with Roll for a one new one.
 
* Trading each spare capsule and paying up the fixed amount of bolts to Gachappon at [[Magic Card Casino]]: 200 with Bronze membership, 125 with Silver Membership, and 50 with Gold membership.
 
* Trading each spare capsule and paying up the fixed amount of bolts to Gachappon at [[Magic Card Casino]]: 200 with Bronze membership, 125 with Silver Membership, and 50 with Gold membership.
 +
* Earning Gacha capsules as prizes while playing various mini-games in Magic Card Casino.
 +
 +
Over time, expanding the massive collection of plushies gets tougher - Mega Man gets "duplicates" for plushies that he already has acquired. To remedy this issue, the duplicates are counted as Spare Capsules - they can be traded for the new plushies. More options become accessible as the player progresses through the game, thus the collection can be wrapped up near the end of the adventure.
  
 
''(To be expanded.)''
 
''(To be expanded.)''

Revision as of 04:39, 6 August 2024

"They sit around and look cute! Sheesh, not everything has special mechanics."
―Roll, Make a Good Mega Man Level 3

The plushies are the collectable items in Make a Good Mega Man Level 3. They are essentially "action figures" of different shapes and sizes referencing many characters, enemies and bosses from Mega Man series, as well as various other franchises. Plushie Collection (accessible at any time through the Pause menu) acts as a game-wide sidequest. Collecting different amounts of plushies nets the following rewards:

  • 50 plushies - "Metall" costume is unlocked at Maker Man's Costume shop.
  • 100 plushies - A Bot of Culture achievement is unlocked.
  • 300 plushies - Monarch of Clutter achievement is unlocked.
  • All 555 plushies - Bathed in Cotton achievement is unlocked.

Players can get new plushies in several ways:

  • Picking the Gacha capsules dropped from defeated enemies. The Gacha Magnet (which requires trading 20 spare capsules to Roll) increases the drop rate of Gacha capsules.
  • Finding the hidden plushies in 15 main Tiers.
  • Trading 3 spare capsules with Roll for a one new one.
  • Trading each spare capsule and paying up the fixed amount of bolts to Gachappon at Magic Card Casino: 200 with Bronze membership, 125 with Silver Membership, and 50 with Gold membership.
  • Earning Gacha capsules as prizes while playing various mini-games in Magic Card Casino.

Over time, expanding the massive collection of plushies gets tougher - Mega Man gets "duplicates" for plushies that he already has acquired. To remedy this issue, the duplicates are counted as Spare Capsules - they can be traded for the new plushies. More options become accessible as the player progresses through the game, thus the collection can be wrapped up near the end of the adventure.

(To be expanded.)