Difference between revisions of "Dr. Light's Lab"

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Revision as of 14:20, 13 December 2017

Dr. Light's Lab

MaGMML, MaGMML2

MaGMML2-Lab1.PNG


Dr Light's Lab is a location in both games.

Make a Good Mega Man Level

The first game is set inside Dr Light's Lab. All the features of the game, with the exception of the levels themselves, are accessed from the Lab.

Features

Cool Robots Room

The Cool Robots Room is an attic Guts Man dedicated as a hangout out spot for all the "cool robots". Initially, it only hosts Guts Man, but as you progress through the game more characters will be added: Oil Man, Galaxy Man, Solar Man, Crash Man, Sheep Man, Air Man, Wind Man and Raocow. Notably, some of these are not cool, and one character in the attic isn't even a robot. After completing the game the entrance to the Arena will appear here. Bright Man can be accessed on the wall to the left.

Target Practice

The basement houses numerous amounts of breakable targets to test your weapons on. Bomb Man and later Quint inhabit this room.


NPCs

  • Dr Light
  • Kalinka (in a Concrete Man costume)
  • Dr Cossack
  • Bass
  • Beat
  • Tango
  • Galaxy Man
  • Wind Man
  • Guts Man
  • Sheep Man
  • Raocow
  • Metal Man
  • Solar Man
  • Crash Man
  • Air Man
  • Fire Man
  • Cut Man
  • Auto
  • Ice Man
  • Bomb Man
  • Quint
  • Snake Man


Make a Good Mega Man Level 2

The lab has noticeably been downsized in the second game, leading to almost all the features being removed. The only thing that remains are a few NPCs, a sign explaining who the judges are, and the shop.

A variation of Dr Light's lab appears before fighting Volt Man The Assimilator. Notably, the Cool Robots Room returns.

NPCs

  • Dr Light/EVAL SANTA
  • Fire Man
  • Ice Man
  • Reggae
  • Tango