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  • ...or [[Tier 1 (MaGMML2)|Tier 1]]) was diminished in the final release as the developers lacked permission to use ''Eternal'''s assets. This subsequently led to ''[
    5 KB (726 words) - 20:17, 20 March 2025
  • ...palette in ''MaGMML2'' was originally green and light green, but after the developers realized it didn't match the official artwork, it was changed to its curren
    5 KB (715 words) - 02:40, 15 March 2025
  • ...psi Man ''Mega Man FU: The Dankest Meme''. This was changed later when the developers decided against referencing unreleased fan games. ''Mega Man FU'' was later
    18 KB (2,891 words) - 15:38, 10 October 2024
  • ...created the sublevel "Greenhouse Effect", and collaborated with two other developers for two [[Null and Void (MaGMML2)|Null and Void]] rooms; one on Floor 1, ma
    3 KB (393 words) - 23:56, 8 July 2024
  • ...However, the graphics were changed to avoid controversy with ''Eternal'''s developers.
    4 KB (565 words) - 20:46, 20 March 2025
  • What an exquisite level. While other developers waste their time on such outdated concepts as “learning curve” and “s
    8 KB (1,313 words) - 23:42, 29 May 2021
  • ...ier in ''[[Make a Good Mega Man Level 2]]'', containing levels made by the developers, beta testers, and individuals from other contests like the original ''[[Ma
    5 KB (707 words) - 22:18, 20 March 2025
  • [[Category:People]][[Category:Developers]][[Category:Judges]][[Category:Judge Applicants]][[Category:Let's Players]]
    9 KB (899 words) - 23:56, 8 July 2024
  • ...to turn off its constant bouncing if necessary, a function built in by the developers later.
    4 KB (580 words) - 14:33, 16 March 2025
  • [[Category:People]][[Category:Contest Participants]][[Category:Developers]][[Category:Make a Good Mega Man Level Participants]][[Category:Make a Good
    2 KB (415 words) - 01:14, 28 October 2022
  • ...na in the game, the '''True Arena''', consists of 22 bosses created by the developers, mostly from the [[Wily Stadium]], [[Tier X (MaGMML3)|Tier X]], and [[Shrin
    18 KB (2,844 words) - 17:42, 21 March 2025
  • ...of weapons in ''[[Make a Good 48 Hour Mega Man Level]]'', voted in by the developers from a pool of the least-voted Screenwide weapons from the ''[[Make a Good
    3 KB (472 words) - 20:35, 24 January 2024
  • ...out mass-producing Cursor as a user interface tool for aspiring simulation developers.
    57 KB (9,559 words) - 20:06, 23 March 2025
  • [[Category:People]][[Category:Developers]][[Category:Judges]][[Category:Contest Participants]][[Category:Make a Good
    8 KB (820 words) - 23:57, 8 July 2024
  • ...that since the level didn't make such an obvious reference by itself, the developers weren't going to make it for it.
    15 KB (2,668 words) - 17:36, 18 March 2025
  • ...[Make a Good Mega Man Level 2]]'', this tier contains bonus levels made by developers, including [[Note Woman (stage)|two]] [[Mega Man in Wonderland|levels]] tha
    9 KB (1,266 words) - 19:57, 9 February 2025
  • ...Metall Potton will in the final game. An invisible solid was added by the developers to prevent players from trying to skip the miniboss and getting stuck.
    11 KB (1,763 words) - 13:59, 15 March 2025