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From Make a Good Mega Man Level Contest
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- ...or [[Tier 1 (MaGMML2)|Tier 1]]) was diminished in the final release as the developers lacked permission to use ''Eternal'''s assets. This subsequently led to ''[5 KB (726 words) - 20:17, 20 March 2025
- ...palette in ''MaGMML2'' was originally green and light green, but after the developers realized it didn't match the official artwork, it was changed to its curren5 KB (715 words) - 02:40, 15 March 2025
- ...psi Man ''Mega Man FU: The Dankest Meme''. This was changed later when the developers decided against referencing unreleased fan games. ''Mega Man FU'' was later18 KB (2,891 words) - 15:38, 10 October 2024
- ...created the sublevel "Greenhouse Effect", and collaborated with two other developers for two [[Null and Void (MaGMML2)|Null and Void]] rooms; one on Floor 1, ma3 KB (393 words) - 23:56, 8 July 2024
- ...However, the graphics were changed to avoid controversy with ''Eternal'''s developers.4 KB (565 words) - 20:46, 20 March 2025
- What an exquisite level. While other developers waste their time on such outdated concepts as “learning curve” and “s8 KB (1,313 words) - 23:42, 29 May 2021
- ...ier in ''[[Make a Good Mega Man Level 2]]'', containing levels made by the developers, beta testers, and individuals from other contests like the original ''[[Ma5 KB (707 words) - 22:18, 20 March 2025
- [[Category:People]][[Category:Developers]][[Category:Judges]][[Category:Judge Applicants]][[Category:Let's Players]]9 KB (899 words) - 23:56, 8 July 2024
- ...to turn off its constant bouncing if necessary, a function built in by the developers later.4 KB (580 words) - 14:33, 16 March 2025
- [[Category:People]][[Category:Contest Participants]][[Category:Developers]][[Category:Make a Good Mega Man Level Participants]][[Category:Make a Good2 KB (415 words) - 01:14, 28 October 2022
- ...na in the game, the '''True Arena''', consists of 22 bosses created by the developers, mostly from the [[Wily Stadium]], [[Tier X (MaGMML3)|Tier X]], and [[Shrin18 KB (2,844 words) - 17:42, 21 March 2025
- ...of weapons in ''[[Make a Good 48 Hour Mega Man Level]]'', voted in by the developers from a pool of the least-voted Screenwide weapons from the ''[[Make a Good3 KB (472 words) - 20:35, 24 January 2024
- ...out mass-producing Cursor as a user interface tool for aspiring simulation developers.57 KB (9,559 words) - 20:06, 23 March 2025
- [[Category:People]][[Category:Developers]][[Category:Judges]][[Category:Contest Participants]][[Category:Make a Good8 KB (820 words) - 23:57, 8 July 2024
- ...that since the level didn't make such an obvious reference by itself, the developers weren't going to make it for it.15 KB (2,668 words) - 17:36, 18 March 2025
- ...[Make a Good Mega Man Level 2]]'', this tier contains bonus levels made by developers, including [[Note Woman (stage)|two]] [[Mega Man in Wonderland|levels]] tha9 KB (1,266 words) - 19:57, 9 February 2025
- ...Metall Potton will in the final game. An invisible solid was added by the developers to prevent players from trying to skip the miniboss and getting stuck.11 KB (1,763 words) - 13:59, 15 March 2025