Difference between revisions of "Illusian"

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(Created page with "{{enemy |name=Illusian |image= |caption= |jname= |script=イリュジャン |romaji=Iryujan |altname= |designer= |programmer=NaOH |artist= |hp=1 |at=3 (contact) |weak= |ca...")
 
(Behavior)
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==Behavior==
 
==Behavior==
Illusian flies from one side of the screen to the other, stopping at specific points to place fake tiles that hide empty space or terrain. In the room editor, these tiles are supposed to be placed on a specific tile layer (which is defined in Illusian's create event; all tiles on this layer are also hidden by default), and Illusian will pause for a length of time upon reaching a tile's location.
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Illusian flies from one side of the screen to the other, and vice versa, stopping at specific points to place fake tiles that hide empty space or terrain. In the room editor, these tiles are supposed to be placed on a specific tile layer (which is defined in Illusian's create event; all tiles on this layer are also hidden by default), and Illusian will pause for a length of time upon reaching a tile's location.
  
 
Illusian has a number of creation code variables that affect how it functions:
 
Illusian has a number of creation code variables that affect how it functions:

Revision as of 07:54, 19 November 2019

Illusian
Information
In-Game Information
HP: 1
Attack Damage: 3 (contact)
Category: Flying
Location(s): MaGMML1R:
Flashback Database
Misc. Information
Script: イリュジャン
Romaji: Iryujan
Programmer(s): NaOH
Series Information
Official Game Appearances: Mega Man 9
MaGMML Game Appearances: MaGMML1R (Enemy)
MaGMML3 (Enemy)
MaG48HMML (Enemy)
Illusian.png

Illusian is an enemy from Mega Man 9. It is a flying camera robot that can create holographic images.

Illusian was first made available with the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Prior to the release of either game, though, it appeared in Make a Good Mega Man Level Remastered in the remade Wily stage Flashback Database.

Behavior

Illusian flies from one side of the screen to the other, and vice versa, stopping at specific points to place fake tiles that hide empty space or terrain. In the room editor, these tiles are supposed to be placed on a specific tile layer (which is defined in Illusian's create event; all tiles on this layer are also hidden by default), and Illusian will pause for a length of time upon reaching a tile's location.

Illusian has a number of creation code variables that affect how it functions:

  • tile_layer - The tile layer Illusian looks at for fake tiles (by default, this is 800000).
  • move_speed - Affects how quickly Illusian flies.
  • lay_time - Affects how long Illusian pauses for while revealing tiles (by default, this is set as 90 frames).
  • dir - If specified, Illusian will move left (if it equals -1) or right (if it equals 1). By default, Illusian will move left or right opposite to which side of the screen it is placed.