Difference between revisions of "Wave Steam"
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|location='''MaG24HMML:'''<br>[[Flooded Temple]] | |location='''MaG24HMML:'''<br>[[Flooded Temple]] | ||
|OffAppear=[[Mega Man 5]]<br>[[Mega Man V]]<br>Mega Man (Game Gear) | |OffAppear=[[Mega Man 5]]<br>[[Mega Man V]]<br>Mega Man (Game Gear) | ||
| − | |MaGMMLAppear=[[Make a Good 24 Hour Mega Man Level]] | + | |MaGMMLAppear=[[Make a Good 24 Hour Mega Man Level|MaG24HMML]]<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:WaveSteam.png]] | |sprite=[[File:WaveSteam.png]] | ||
}} | }} | ||
| − | '''Wave Steam''' is a gimmick in ''[[Mega Man 5]]'', found in Wave Man's stage(!!). It is boiling steam that bursts out of a large crack. | + | '''Wave Steam''' is a gimmick in ''[[Mega Man 5]]'', found in Wave Man's stage(!!), as well as Neptune's stage in [[Mega Man V]]. It is boiling steam that bursts out of a large crack. |
Wave Steam was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', and while it was completely absent in that game, it was used in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[Flooded Temple]]. | Wave Steam was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', and while it was completely absent in that game, it was used in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[Flooded Temple]]. | ||
Revision as of 23:26, 16 May 2021
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Wave Steam is a gimmick in Mega Man 5, found in Wave Man's stage(!!), as well as Neptune's stage in Mega Man V. It is boiling steam that bursts out of a large crack.
Wave Steam was first made available in the devkit for Make a Good Mega Man Level 2, and while it was completely absent in that game, it was used in the Make a Good 24 Hour Mega Man Level entry Flooded Temple.
Behavior
Wave Steam periodically blows out from cracks, appearing in a constant cloud until disappearing for a while. Though the cracks can be safely stood on, the steam will damage Mega Man if he touches it. The object can be rotated in the Room Editor to blow in any direction, allowing for steam to appear from ceilings, walls, and corners.
Wave Steam has two creation code variables:
- loops - How long Wave Steam will blow out of a crack for, in animation loops.
- wait - How long until a crack will start blowing more steam, in frames.
Trivia
- In all devkits it has appeared in to date, the object is misnamed "objWaveStream".