Difference between revisions of "Tropish"

From Make a Good Mega Man Level Contest
Jump to: navigation, search
Line 8: Line 8:
 
|altname=
 
|altname=
 
|designer=
 
|designer=
|programmer=[[SnoruntPyro]]
+
|programmer=[[snoruntpyro]]
 
|artist=
 
|artist=
 
|hp=1
 
|hp=1
Line 16: Line 16:
 
|location=
 
|location=
 
|OffAppear=[[Mega Man 9]]
 
|OffAppear=[[Mega Man 9]]
|MaGMMLAppear=[[Megamix Engine]]
+
|MaGMMLAppear=[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:Trophish.png]]
 
|sprite=[[File:Trophish.png]]
Line 22: Line 22:
 
'''Trophish''' is an enemy from ''[[Mega Man 9]]''. It is a robotic fish with a pointed front.
 
'''Trophish''' is an enemy from ''[[Mega Man 9]]''. It is a robotic fish with a pointed front.
  
Trophish is included in the [[Megamix Engine]], and is planned to appear as a devkit enemy in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''.
+
Trophish is included in the [[Megamix Engine]], and is planned to appear as a devkit enemy in ''[[Make a Good Mega Man Level 3]]''. While it went unused as an enemy in ''[[Make a Good 48 Hour Mega Man Level]]'', a Tropish appears as an NPC in [[Tier 7 (MaG48HMML)|Tier 7]]'s secret aquarium.
  
 
==Behavior==
 
==Behavior==

Revision as of 16:21, 7 April 2023

Tropish
Information
In-Game Information
HP: 1
Attack Damage: 4
Category: Aquatic, Nature
Misc. Information
Script: トロピッシュ
Romaji: Toropisshu
Programmer(s): snoruntpyro
Series Information
Official Game Appearances: Mega Man 9
MaGMML Game Appearances: MaG48HMML (NPC)
Megamix Engine
Trophish.png

Trophish is an enemy from Mega Man 9. It is a robotic fish with a pointed front.

Trophish is included in the Megamix Engine, and is planned to appear as a devkit enemy in Make a Good Mega Man Level 3. While it went unused as an enemy in Make a Good 48 Hour Mega Man Level, a Tropish appears as an NPC in Tier 7's secret aquarium.

Behavior

Tropish will not appear until Mega Man is on the same Y-plane as it. When Mega Man reaches its Y-plant, it will fly from one side of the screen to the other.

By default, Tropish are green, but by setting "col = 1" in a Tropish's creation code, it will turn orange.