Difference between revisions of "Dockalocker"

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|weak=
 
|weak=
 
|category=
 
|category=
|location='''MaGMML: Episode Zero:'''<br>[[Space Jam]]
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|location='''MaG48HMML:'''<br>[[Toad Man's Underwater Sea Lab]]<br>'''MaGMML: Episode Zero:'''<br>[[Space Jam]]
 
|OffAppear=[[Mega Man 10]]
 
|OffAppear=[[Mega Man 10]]
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
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|MaGMMLAppear=[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:Dockalocker.png]]
 
|sprite=[[File:Dockalocker.png]]
 
}}
 
}}
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:''For the article on the [[Box Cartel]] member from [[Make a Good 48 Hour Mega Man Level]], see [[Dockalocker (Box Cartel)]].''
 +
 
'''Dockalocker''' is an enemy from ''[[Mega Man 10]]''. It is a sports locker robot modified to shoot projectiles at passing targets.
 
'''Dockalocker''' is an enemy from ''[[Mega Man 10]]''. It is a sports locker robot modified to shoot projectiles at passing targets.
  
Dockalocker was first made available with the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. ''[[Make a Good Mega Man Level: Episode Zero]]'' was released before either game, however, and Dockalocker appeared in the level [[Space Jam]].
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Dockalocker was first made available with the [[Megamix Engine]], and subsequently with the devkits for all games using it; the first of which was ''[[Make a Good Mega Man Level: Episode Zero]]'', where Dockalocker appeared in the level [[Space Jam]]. As a minor enemy, it reappeared in the ''[[Make a Good 48 Hour Mega Man Level]]'' entry [[Toad Man's Underwater Sea Lab]].
  
 
==Behavior==
 
==Behavior==

Latest revision as of 23:34, 14 August 2023

Dockalocker
Information
In-Game Information
HP: 1
Attack Damage: 3 (contact)
2 (projectile)
Location(s): MaG48HMML:
Toad Man's Underwater Sea Lab
MaGMML: Episode Zero:
Space Jam
Misc. Information
Script: ドッカロッカー
Romaji: Dokkarokkā
Programmer(s): Fabian
Series Information
Official Game Appearances: Mega Man 10
MaGMML Game Appearances: MaG48HMML (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Dockalocker.png
For the article on the Box Cartel member from Make a Good 48 Hour Mega Man Level, see Dockalocker (Box Cartel).

Dockalocker is an enemy from Mega Man 10. It is a sports locker robot modified to shoot projectiles at passing targets.

Dockalocker was first made available with the Megamix Engine, and subsequently with the devkits for all games using it; the first of which was Make a Good Mega Man Level: Episode Zero, where Dockalocker appeared in the level Space Jam. As a minor enemy, it reappeared in the Make a Good 48 Hour Mega Man Level entry Toad Man's Underwater Sea Lab.

Behavior

Dockalocker hides in the background, disguised as a locker. After a period of time, it will swing open to shoot a projectile at Mega Man, before swinging shut to avoid a counterattack. When a Dockalocker is still closed and inactive, Mega Man's shots will not affect it. Dockerlockers come with five template objects, with each one having a longer startup time the higher its number is.

Dockalockers have several creation code variables that affect their functionality (many of which it shares with Yoku Blocks):

  • startup - Sets the number of frames it takes for a Dockalocker to swing outwards.
  • active - Sets the number of frames a Dockalocker is exposed for before swinging back into hiding.
  • wait - Sets the number of frames a Dockalocker waits for before swinging back outwards.
  • sprite - Sets the sprite a Dockalocker uses.
  • spriteBack - Sets the graphic for what appears in the spot a Dockalocker initially occupies, which persists even when the Dockalocker is destroyed.
  • neverDespawn - Though set to true by default, if set to false a Dockalocker will only attack once before remaining in hiding forever.
  • col - Sets the colour for a Dockalocker's default sprite (0 = blue (default), 1 = purple).