Difference between revisions of "Dangan Platform"

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The '''Dangan Platform''' is a gimmick in ''[[Rockman & Forte: Mirai Kara no Chousensha]]'', found in Konro Man's stage. It is a thin girder platform identical in appearance to the [[Konro Platform]].
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The '''Dangan Platform''' is a gimmick in ''[[Rockman & Forte: Mirai Kara no Chousensha]]'', found in [[Dangan Man]]'s stage. It is a thin girder platform identical in appearance to the [[Konro Platform]].
  
 
Konro Platforms were included in the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. They are distinguished from Konro Platforms visually by a blue color scheme.
 
Konro Platforms were included in the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. They are distinguished from Konro Platforms visually by a blue color scheme.

Latest revision as of 23:21, 26 September 2021

Dangan Platform
Information
In-Game Information
Type: Platform
Programmer(s): ACESpark
Series Information
Official Game Appearances: Rockman & Forte: Mirai Kara no Chousensha
MaGMML Game Appearances: Megamix Engine
DanganPlatform.png

The Dangan Platform is a gimmick in Rockman & Forte: Mirai Kara no Chousensha, found in Dangan Man's stage. It is a thin girder platform identical in appearance to the Konro Platform.

Konro Platforms were included in the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. They are distinguished from Konro Platforms visually by a blue color scheme.

Behavior

Dangan Platforms, similarly to Top Lifts, travel either straight up or down the screen depending on where their dedicated spawner object is placed on screen (the former if it's on the top half of the screen, and the latter if it's on the bottom half). How often a Dangan Platform Spawner creates a Dangan Platform can be altered by changing the value of the spawnMax variable in their creation code.