Difference between revisions of "Switch Block"
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==Behavior== | ==Behavior== | ||
| − | Switch Blocks are solid blocks that will be either "on" or "off" depending on the | + | Switch Blocks are solid blocks that will be either "on" or "off" depending on the [[Switch Ball]] they're tied to; this is assigned by giving a Switch Block the same "myFlag" value as that of the switch to use via creation code. If a Switch Block isn't currently active, it will take on a darker colour and stop being solid until it is turned on again. Switch Blocks come in two colours; blue (which is active if the switch is in its "off" state) and red (which is active if the switch is in its "on" state). |
==Trivia== | ==Trivia== | ||
Revision as of 11:08, 10 June 2019
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The Switch Block is a gimmick from Mega Man Powered Up. It is a small block that can be disabled or enabled through the use of switches.
Switch Blocks were first included in the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.
Behavior
Switch Blocks are solid blocks that will be either "on" or "off" depending on the Switch Ball they're tied to; this is assigned by giving a Switch Block the same "myFlag" value as that of the switch to use via creation code. If a Switch Block isn't currently active, it will take on a darker colour and stop being solid until it is turned on again. Switch Blocks come in two colours; blue (which is active if the switch is in its "off" state) and red (which is active if the switch is in its "on" state).
Trivia
- In all devkits Switch Balls have appeared in to date, they are named "objPUSwitchBlockRed" and "objPUSwitchBlockBlue".