Difference between revisions of "Cut Content"
From Make a Good Mega Man Level Contest
RedBlueGray (talk | contribs) (Created page with "Creating video games is a long and hard process, and some things are bound to end up being left on the cutting room floor, especially when there's a deadline to be met. Make A...") |
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== Make A Good Mega Man Level == | == Make A Good Mega Man Level == | ||
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=== Individual Stages === | === Individual Stages === | ||
* [[Citadel Basement]] was planned to have a boss called "Rail Hunter". This had to be scrapped due to time. | * [[Citadel Basement]] was planned to have a boss called "Rail Hunter". This had to be scrapped due to time. | ||
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| + | === Other Cut Content === | ||
== Make A Good Mega Man Level 2 == | == Make A Good Mega Man Level 2 == | ||
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| − | + | ===Differences between results stream and public release=== | |
On May of 2017 [[Flashman85]] was given an incomplete version of the game in order to announce the results and show off the levels via livestream. This incomplete version resembled the completed version for the most part, but still had a lot of noticeable differences. | On May of 2017 [[Flashman85]] was given an incomplete version of the game in order to announce the results and show off the levels via livestream. This incomplete version resembled the completed version for the most part, but still had a lot of noticeable differences. | ||
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* The Mega Buster upgrade costed less. This was changed due it being deemed too powerful for its price at the time. | * The Mega Buster upgrade costed less. This was changed due it being deemed too powerful for its price at the time. | ||
* Pepsi Man, instead of being the licensed character, was instead Pepsi Man from ''Mega Man FU: The Dankest Meme''. This was changed later when the devs decided they did not want to reference unreleased fan games. Mega Man FU was later cancelled. | * Pepsi Man, instead of being the licensed character, was instead Pepsi Man from ''Mega Man FU: The Dankest Meme''. This was changed later when the devs decided they did not want to reference unreleased fan games. Mega Man FU was later cancelled. | ||
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| + | ===Individual Stages === | ||
| + | * RedBlupi stated there were a few things he wanted to implement in Cyber Man but couldn't due to the deadline. He wanted to implement a bonus stage similar to the one in ''Mega Man Final 3'', and he wanted to give Cyber Man an attack where he turns giant and tries to crush Mega Man with his fists. | ||
| + | * [[Inner Sanctum]]'s original name was "Throne Gate" | ||
| + | * As stated at the end of the level, Shovel Knight was planned to be the boss of [[Shovel Knight|his titular level]]. This wasn't implemented due to the creator "had to prioritize other things in [their] life at the moment". | ||
| + | * MegaLondo was originally conceived as a Castlevania stage with a Wily Dracula as the boss. Lambda stated that time restraints caused him to scrap that boss and he changed it to a Dark Souls themed level. | ||
====Other cut content from the game==== | ====Other cut content from the game==== | ||
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* Ryu and Duo were planned to be costumes, though were scrapped for time and not having all the sprites needed. | * Ryu and Duo were planned to be costumes, though were scrapped for time and not having all the sprites needed. | ||
* A Chimerabot combining [[Haunt Man (Boss)|Haunt Man]] with Launch Man and Shuttle Man was planned, but the code was deemed too complex to work with. This was replaced with the Chimerabot that combines Joe Man and Bond Man. | * A Chimerabot combining [[Haunt Man (Boss)|Haunt Man]] with Launch Man and Shuttle Man was planned, but the code was deemed too complex to work with. This was replaced with the Chimerabot that combines Joe Man and Bond Man. | ||
| − | * Rail Hunter was planned to be a statue boss, though this was scrapped. The statue that would have accessed this boss still remains in the Tier 10 hub | + | * Rail Hunter was planned to be a statue boss, though this was scrapped. The statue that would have accessed this boss still remains in the Tier 10 hub. |
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Revision as of 22:15, 8 November 2017
Creating video games is a long and hard process, and some things are bound to end up being left on the cutting room floor, especially when there's a deadline to be met. Make A Good Mega Man Level series is no exception, and many things had to be cut for time.
Contents
Make A Good Mega Man Level
Individual Stages
- Citadel Basement was planned to have a boss called "Rail Hunter". This had to be scrapped due to time.
Other Cut Content
Make A Good Mega Man Level 2
Differences between results stream and public release
On May of 2017 Flashman85 was given an incomplete version of the game in order to announce the results and show off the levels via livestream. This incomplete version resembled the completed version for the most part, but still had a lot of noticeable differences.
Content not in the results stream but added afterwards (such as the Clown Man NPC) should not be noted on this page. This is cut content, not added content.
- The battle with Scorch Man had the Scorch Man from Mega Man Eternal, as well as the one from Mega Man Sunrise. Furthermore, two other Robot Masters from Mega Man Eternal appeared as NPCs. Jolt Man could be found in the pub while Illusion Man could be found in Tier 5. Following objections of Eternal's creator, Scorch Man was replaced with Scorch Man from Zook Hero Z, Jolt Man was replaced with Storm Man, and Illusion man was just removed completely.
- Bad Scissors Day Cut Man unlocked for giving Knight Man enough Nickels. In the public release, he's unlocked from completing Escape Sequence while Doropie, Hair, Rokko-Chan, Not Mega Man, and CX are unlocked from Knight Man.
- The Mega Buster upgrade costed less. This was changed due it being deemed too powerful for its price at the time.
- Pepsi Man, instead of being the licensed character, was instead Pepsi Man from Mega Man FU: The Dankest Meme. This was changed later when the devs decided they did not want to reference unreleased fan games. Mega Man FU was later cancelled.
Individual Stages
- RedBlupi stated there were a few things he wanted to implement in Cyber Man but couldn't due to the deadline. He wanted to implement a bonus stage similar to the one in Mega Man Final 3, and he wanted to give Cyber Man an attack where he turns giant and tries to crush Mega Man with his fists.
- Inner Sanctum's original name was "Throne Gate"
- As stated at the end of the level, Shovel Knight was planned to be the boss of his titular level. This wasn't implemented due to the creator "had to prioritize other things in [their] life at the moment".
- MegaLondo was originally conceived as a Castlevania stage with a Wily Dracula as the boss. Lambda stated that time restraints caused him to scrap that boss and he changed it to a Dark Souls themed level.
Other cut content from the game
- Originally, Match Blast was to be themed after Boil Man. While this was changed, the color palette was reused for Carry.
- There was planned to be a level where you play as Alter Man, called Alter Man's Revenge. This would involve him fighting other Robot Masters and gaining their weapons, which would be how the player would unlock them in-game. Shinryu scrapped this due to time.
- Another planned way to unlock the alternate weapon set would be upon completion of the Pit of Pits. This was deemed too challenging, thus its now just a reward for Noble Nickels.
- Ryu and Duo were planned to be costumes, though were scrapped for time and not having all the sprites needed.
- A Chimerabot combining Haunt Man with Launch Man and Shuttle Man was planned, but the code was deemed too complex to work with. This was replaced with the Chimerabot that combines Joe Man and Bond Man.
- Rail Hunter was planned to be a statue boss, though this was scrapped. The statue that would have accessed this boss still remains in the Tier 10 hub.