Difference between revisions of "Shellmettaur"

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|weak=
 
|weak=
 
|category=Mets
 
|category=Mets
|location='''MaGMML: Episode Zero:'''<br>[[Kingdom Crisis]]
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|location=[[Kingdom Crisis]]
 
|OffAppear=
 
|OffAppear=
 
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)
 
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)
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==Behavior==
 
==Behavior==
Like all Metalls, Shellmettaurs will hide in their shells at first. If [[Zero]] gets close enough, they will briefly peek out and fire three projectiles in a spreadahot before hiding again. When defeated, their shell remains intact, which can be shot to be sent sliding in one direction. These shells can bounce off of walls, hit switches, and deal damage to Zero.
+
Like all Metalls, Shellmettaurs will hide in their shells at first. If [[Zero]] gets close enough, they will briefly peek out and fire three projectiles in a spreadshot before hiding again. When defeated, their shell remains intact, which can be shot to be sent sliding in one direction. These shells can bounce off of walls, hit switches, and deal damage to Zero.
  
 
[[Category:Enemies]][[Category:Custom Enemies (MaGMML:EZ)]][[Category:Mets]]
 
[[Category:Enemies]][[Category:Custom Enemies (MaGMML:EZ)]][[Category:Mets]]

Latest revision as of 23:23, 22 May 2021

Shellmettaur
Information
In-Game Information
HP: 1
Attack Damage: 4 (contact)
2 (projectile)
3 (shell)
Category: Mets
Location(s): Kingdom Crisis
Programmer(s): TheRetroDude
Artist(s): TheRetroDude
Series Information
MaGMML Game Appearances: MaGMML: Episode Zero (Enemy)
Shellmettaur.png

Shellmettaur is an enemy from Make a Good Mega Man Level: Episode Zero, found in the stage Kingdom Crisis. It is a Metall with the shell of a Koopa Troopa.

Behavior

Like all Metalls, Shellmettaurs will hide in their shells at first. If Zero gets close enough, they will briefly peek out and fire three projectiles in a spreadshot before hiding again. When defeated, their shell remains intact, which can be shot to be sent sliding in one direction. These shells can bounce off of walls, hit switches, and deal damage to Zero.