Dockalocker

From Make a Good Mega Man Level Contest
Revision as of 20:36, 18 June 2019 by Spin Attaxx (talk | contribs) (Created page with "{{enemy |name=Dockalocker |image= |caption= |jname= |script=ドッカロッカー |romaji=Dokkarokkā |altname= |designer= |programmer=Fabian |artist= |hp=1 |at=3 (contact...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Dockalocker
Information
In-Game Information
HP: 1
Attack Damage: 3 (contact)
2 (projectile)
Misc. Information
Script: ドッカロッカー
Romaji: Dokkarokkā
Programmer(s): Fabian
Series Information
Official Game Appearances: Mega Man 10
MaGMML Game Appearances: MaGMML3 (Enemy)
MaG48HMML (Enemy)
Dockalocker.png

Dockalocker is an enemy from Mega Man 10. It is a sports locker robot modified to shoot projectiles at passing targets.

Dockalocker was first made available with the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.

Behavior

Dockalocker hides in the background, disguised as a locker. After a period of time, it will swing open to shoot a projectile at Mega Man, before swinging shut to avoid a counterattack. When a Dockalocker is still closed and inactive, Mega Man's shots will not affect it. Dockerlockers come with five template objects, with each one having a longer startup time the higher its number is.

Dockalockers have several creation code variables that affect their functionality (many of which it shares with Yoku Blocks):

  • startup - Sets the number of frames it takes for a Dockalocker to swing outwards.
  • active - Sets the number of frames a Dockalocker is exposed for before swinging back into hiding.
  • wait - Sets the number of frames a Dockalocker waits for before swinging back outwards.
  • sprite - Sets the sprite a Dockalocker uses.
  • spriteBack - Sets the graphic for what appears in the spot a Dockalocker initially occupies, which persists even when the Dockalocker is destroyed.
  • neverDespawn - Though set to true by default, if set to false a Dockalocker will only attack once before remaining in hiding forever.
  • col - Sets the colour for a Dockalocker's default sprite (0 = blue (default), 1 = purple).