Ace Manbow

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WanderBell.png Who even are you anyways?!

This article's name is conjectural, as an official name for the subject has yet to be found, and may not even exist. If an official name is found, please move this article to its correct name!

"Ace Manbow"
Information
In-Game Information
HP: 4
Attack Damage: 3 (contact)
2 (projectile)
Category: Aquatic, Nature
Misc. Information
Script: "エースマンボー"
Romaji: "Ēsumanbō"
Programmer(s): ACESpark
Artist(s): ACESpark
Series Information
Official Game Appearances: Rockman & Forte: Mirai Kara no Chousensha
MaGMML Game Appearances: MaGMML3 (Enemy)
MaG48HMML (Enemy)
AceManbow.png

"Ace Manbow" is an enemy from Rockman & Forte: Mirai Kara no Chousensha. It is a robot modeled after a fish.

Ace Manbow was first made available with the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.

Behavior

Ace Manbow moves up and down, changing directions upon travelling a certain distance. When it changes direction, it travels forward a small distance. At regular intervals, it releases a spreadshot of eight projectiles. By flipping an Ace Manbow's image_yscale in the editor, it will start travelling upwards instead of down.

Ace Manbow has three creation code values:

  • moveDistance - The distance in pixels an Ace Manbow travels vertically (by default, this is set to 80).
  • spd - The speed an Ace Manbow moves at.
  • cooldownMax - The length of time that passes before an Ace Manbow fires its spreadshot.