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We currently have 1,471 articles!

Featured article

MaG48HMMLTitle.png
Make a Good 48 Hour Mega Man Level (also known as MaG48HMML or 48 Hour for short) is the sequel to Make a Good 24 Hour Mega Man Level. Just like its predecessor, the contest centered around contestants randomly drawing a "box" with specified enemies and gimmicks available in the engine, and then having to make a level using those box items in a specified amount of time. Three enemies and two gimmicks were provided in the box, and, as specified by the title, contestants had 48 hours to complete their level. The boxes were handled on Discord, with a bot randomly (Note: Some suspect that it is not actually random, and instead favors fire items and Venus Waterfalls) generating the boxes.

Recent Updates

  • July 9, 2022 - As of very recently, all Make a Good Mega Man Level 3 levels have been scored. Stay tuned for the announcement of the long-awaited results stream!
  • September 6, 2021 - Make a Good 48 Hour Mega Man Level has been released, at long last! This of course, means several new articles will need to be created for stages and bosses, and existing articles relevant to 48 Hour (such as weapons and devkit assets) need to be updated.
  • July 18, 2020 - Make a Good Mega Man Level: Episode Zero has been out for a few weeks now, and many new articles for stages, bosses, enemies etc. will need to be created. Existing articles should also be updated with information relating to Episode Zero, such as devkit asset appearances and enemy damage tables.
  • September 12, 2019 - We've moved servers. Let us know if everything works!
  • May 26th, 2019 - Make a Good Mega Man Level Remastered has been released! This means that many Make a Good Mega Man Level articles will need to be updated with info about the remake, and speculative or future-tense content relating to the remake should be changed to present-tense (and updated if the information listed doesn't match up with the remake). This is especially important for pages related to Tier Bosses, fortress stages, and postgame content.

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