Bomb Potton
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Bomb Potton is an enemy from Mega Man 10. It is a flying beetle robot loaded with bombs.
Bomb Potton was first made available with the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. It first appeared in Make a Good Mega Man Level: Episode Zero, and was present in Null and Void.
Behavior
Bomb Pottons fly down from the top of the screen, then fly forwards until hitting a stopper object (or the value of its newX variable). Once they do, they slow to a stop, drop a bomb beneath them, then fly off the top of the screen again. The bomb releases several shockwaves when landing on the ground, provided a shockwave doesn't come across an edge or a wall. These shockwaves are capable of detonating Commando Mines.
Bomb Pottons have a few creation code variables:
- col - Determines the colour of a Bomb Potton (0 = green (default), 1 = blue).
- explosionLenght[sic] - Determines the maximum number of shockwaves a bomb creates (by default, this is set to 3).
- onlyDamageMines - If set to false, Bomb Potton's shockwaves will damage other enemies as opposed to just Mega Man and Commando Mines.
- newX - If set to an x coordinate, a Bomb Potton will come to a stop at or past the given coordinate, without the need for a stopper object.