Bomb Potton

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Bomb Potton
Information
In-Game Information
HP: 1
Attack Damage: 3 (contact)
2 (bomb)
3 (explosion)
Category: Flying, Nature
Location(s): MaGMML: Episode Zero:
Null and Void
Misc. Information
Script: ボムポットン
Romaji: Bomu Potton
Programmer(s): Fabian
Series Information
Official Game Appearances: Mega Man 10
MaGMML Game Appearances: MaGMML: Episode Zero (Enemy)
Megamix Engine
BombPotton.png

Bomb Potton is an enemy from Mega Man 10. It is a flying beetle robot loaded with bombs.

Bomb Potton was first made available with the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. It first appeared in Make a Good Mega Man Level: Episode Zero, and was present in Null and Void.

Behavior

Bomb Pottons fly down from the top of the screen, then fly forwards until hitting a stopper object (or the value of its newX variable). Once they do, they slow to a stop, drop a bomb beneath them, then fly off the top of the screen again. The bomb releases several shockwaves when landing on the ground, provided a shockwave doesn't come across an edge or a wall. These shockwaves are capable of detonating Commando Mines.

Bomb Pottons have a few creation code variables:

  • col - Determines the colour of a Bomb Potton (0 = green (default), 1 = blue).
  • explosionLenght[sic] - Determines the maximum number of shockwaves a bomb creates (by default, this is set to 3).
  • onlyDamageMines - If set to false, Bomb Potton's shockwaves will damage other enemies as opposed to just Mega Man and Commando Mines.
  • newX - If set to an x coordinate, a Bomb Potton will come to a stop at or past the given coordinate, without the need for a stopper object.