Difference between revisions of "Fuse Platform"
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|at= | |at= | ||
|type=Platform | |type=Platform | ||
| − | |location= | + | |location='''MaGMML: Episode Zero:'''<br>[[Refurbished Pyramid]] |
|OffAppear=[[Mega Man IV]] | |OffAppear=[[Mega Man IV]] | ||
| − | |MaGMMLAppear= | + | |MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:FusePlatform.png|Regular Fuse Platform object, all Fuse Platform objects as seen in-game]] [[File:FusePlatformStarter.png|Fuse Platform Starter object]] [[File:FusePlatformDirection.png|Fuse Platform direction changing objects]] | |sprite=[[File:FusePlatform.png|Regular Fuse Platform object, all Fuse Platform objects as seen in-game]] [[File:FusePlatformStarter.png|Fuse Platform Starter object]] [[File:FusePlatformDirection.png|Fuse Platform direction changing objects]] | ||
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The '''Fuse Platform''' is a gimmick in ''[[Mega Man IV]]'', found in [[Napalm Man|Napalm Man's]] stage. It is a cluster of dirt blocks that explode in a trail. | The '''Fuse Platform''' is a gimmick in ''[[Mega Man IV]]'', found in [[Napalm Man|Napalm Man's]] stage. It is a cluster of dirt blocks that explode in a trail. | ||
| − | Fuse Platforms are included in the [[Megamix Engine]], and are planned to appear as a devkit gimmick in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. | + | Fuse Platforms are included in the [[Megamix Engine]], and are planned to appear as a devkit gimmick in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. The first game to use them was ''[[Make a Good Mega Man Level: Episode Zero]]'', in [[Refurbished Pyramid]]. |
==Behavior== | ==Behavior== | ||
| − | Fuse Platforms will start off functioning as regular blocks. Once a timer on a nearby FusePlatformStarter object reaches 0, the nearby Fuse Platforms will be destroyed, with the order they're destroyed in depending on the path of direction-changing objects for each of the | + | Fuse Platforms will start off functioning as regular blocks. Once a timer on a nearby FusePlatformStarter object reaches 0, the nearby Fuse Platforms will be destroyed, with the order they're destroyed in depending on the path of direction-changing objects for each of the four cardinal directions. |
Fuse Platform Starters have three creation code values: | Fuse Platform Starters have three creation code values: | ||
Revision as of 18:15, 16 May 2021
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The Fuse Platform is a gimmick in Mega Man IV, found in Napalm Man's stage. It is a cluster of dirt blocks that explode in a trail.
Fuse Platforms are included in the Megamix Engine, and are planned to appear as a devkit gimmick in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. The first game to use them was Make a Good Mega Man Level: Episode Zero, in Refurbished Pyramid.
Behavior
Fuse Platforms will start off functioning as regular blocks. Once a timer on a nearby FusePlatformStarter object reaches 0, the nearby Fuse Platforms will be destroyed, with the order they're destroyed in depending on the path of direction-changing objects for each of the four cardinal directions.
Fuse Platform Starters have three creation code values:
- timeUntilDeath - How many frames until the object explodes and starts the chain reaction. Default value is 30 frames.
- alarmTimeMax - How many frames the chain reaction pauses for between the destruction of the previous Fuse Platform and the destruction of the next one. Default value is 7 frames.
- startDir - The direction that the chain reaction starts in. Default value is 'down'.