Difference between revisions of "Super Arm Block"

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|location='''MaG24HMML:'''<br>[[Breaking Ground]]<br>[[Abyss Balcony]]<br>[[Up 'n' Duck]]<br>[[Wily 3 (MaG24HMML)|Wily 3]]
 
|location='''MaG24HMML:'''<br>[[Breaking Ground]]<br>[[Abyss Balcony]]<br>[[Up 'n' Duck]]<br>[[Wily 3 (MaG24HMML)|Wily 3]]
 
|OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]]
 
|OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]]
|MaGMMLAppear=[[Make a Good 24 Hour Mega Man Level]]
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|MaGMMLAppear=[[Make a Good 24 Hour Mega Man Level|MaG24HMML]]<br>[[Megamix Engine]]
 
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|sprite=[[File:SuperArmBlock.png]]
 
|sprite=[[File:SuperArmBlock.png]]
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The tile layer a Super Arm Block looks for when stretched over tiles can be changed via setting the "layer" variable in a Super Arm Block object's creation code.
 
The tile layer a Super Arm Block looks for when stretched over tiles can be changed via setting the "layer" variable in a Super Arm Block object's creation code.
  
==Trivia==
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==Notes==
 
* In ''Mega Man'', shooting a Super Arm Block with the [[Thunder Beam]] will cause it to shatter as if it had been thrown. However, this behaviour is currently absent in the [[Megamix Engine]].
 
* In ''Mega Man'', shooting a Super Arm Block with the [[Thunder Beam]] will cause it to shatter as if it had been thrown. However, this behaviour is currently absent in the [[Megamix Engine]].
  
 
[[Category:Gimmicks]][[Category:Mega Man 1 Gimmicks]]
 
[[Category:Gimmicks]][[Category:Mega Man 1 Gimmicks]]

Latest revision as of 12:37, 23 March 2025

Super Arm Block
Information
In-Game Information
Type: Special Interaction, Platform
Location(s): MaG24HMML:
Breaking Ground
Abyss Balcony
Up 'n' Duck
Wily 3
Programmer(s): NaOH
Series Information
Official Game Appearances: Mega Man
Mega Man: The Wily Wars
Mega Man Powered Up
MaGMML Game Appearances: MaG24HMML
Megamix Engine
SuperArmBlock.png

The Super Arm Block is a gimmick from the original Mega Man. It is a large block that can be picked up and thrown with the Super Arm, both as a means of clearing blockades and dealing damage with the weapon.

Super Arm Blocks were first added to Make a Good 24 Hour Mega Man Level, where they appeared in Breaking Ground and all three Wily stages.

Behavior

When Mega Man stands next to a Super Arm Block while equipped with the Super Arm, it will start flashing. Pressing the fire button at this point will cause him to pick it up. They are invisible by default, but when a Super Arm Block object is placed over a set of tiles, it will take on their appearance. If stretched over solid terrain, a Super Arm Block will turn the areas it covers into blocks that can be picked up and thrown. They can also hide items underneath them, making them inaccessible without clearing the way first.

The tile layer a Super Arm Block looks for when stretched over tiles can be changed via setting the "layer" variable in a Super Arm Block object's creation code.

Notes

  • In Mega Man, shooting a Super Arm Block with the Thunder Beam will cause it to shatter as if it had been thrown. However, this behaviour is currently absent in the Megamix Engine.