Difference between revisions of "Bomb Potton"

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(Created page with "{{enemy |name=Bomb Potton |image= |caption= |jname= |script=ボムポットン |romaji=Bomu Potton |altname= |designer= |programmer=Fabian |artist= |hp=1 |at=3 (contact)<b...")
 
 
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|weak=
 
|weak=
 
|category=Flying, Nature
 
|category=Flying, Nature
|location=
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|location='''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]]
 
|OffAppear=[[Mega Man 10]]
 
|OffAppear=[[Mega Man 10]]
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy)
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|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
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|sprite=[[File:BombPotton.png]]
 
|sprite=[[File:BombPotton.png]]
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'''Bomb Potton''' is an enemy from ''[[Mega Man 10]]''. It is a flying beetle robot loaded with bombs.
 
'''Bomb Potton''' is an enemy from ''[[Mega Man 10]]''. It is a flying beetle robot loaded with bombs.
  
Bomb Potton was first made available with the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''.
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Bomb Potton was first made available with the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. It first appeared in ''[[Make a Good Mega Man Level: Episode Zero]]'', and was present in [[Null and Void (Episode Zero)|Null and Void]].
  
 
==Behavior==
 
==Behavior==
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Bomb Pottons have a few creation code variables:
 
Bomb Pottons have a few creation code variables:
 
* col - Determines the colour of a Bomb Potton (0 = green (default), 1 = blue).
 
* col - Determines the colour of a Bomb Potton (0 = green (default), 1 = blue).
* explosionLenght ''[sic]'' - Determines the maximum number of shockwaves a bomb creates (by default, this is set to 3).
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* explosionLenght{{sic}} - Determines the maximum number of shockwaves a bomb creates (by default, this is set to 3).
 
* onlyDamageMines - If set to false, Bomb Potton's shockwaves will damage other enemies as opposed to just [[Mega Man]] and Commando Mines.
 
* onlyDamageMines - If set to false, Bomb Potton's shockwaves will damage other enemies as opposed to just [[Mega Man]] and Commando Mines.
 
* newX - If set to an x coordinate, a Bomb Potton will come to a stop at or past the given coordinate, without the need for a stopper object.
 
* newX - If set to an x coordinate, a Bomb Potton will come to a stop at or past the given coordinate, without the need for a stopper object.
  
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man 10 Enemies]][[Category:Flying Enemies]][[Category:Nature Enemies]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man 10 Enemies]][[Category:Flying Enemies]][[Category:Nature Enemies]]

Latest revision as of 13:22, 17 May 2021

Bomb Potton
Information
In-Game Information
HP: 1
Attack Damage: 3 (contact)
2 (bomb)
3 (explosion)
Category: Flying, Nature
Location(s): MaGMML: Episode Zero:
Null and Void
Misc. Information
Script: ボムポットン
Romaji: Bomu Potton
Programmer(s): Fabian
Series Information
Official Game Appearances: Mega Man 10
MaGMML Game Appearances: MaGMML: Episode Zero (Enemy)
Megamix Engine
BombPotton.png

Bomb Potton is an enemy from Mega Man 10. It is a flying beetle robot loaded with bombs.

Bomb Potton was first made available with the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. It first appeared in Make a Good Mega Man Level: Episode Zero, and was present in Null and Void.

Behavior

Bomb Pottons fly down from the top of the screen, then fly forwards until hitting a stopper object (or the value of its newX variable). Once they do, they slow to a stop, drop a bomb beneath them, then fly off the top of the screen again. The bomb releases several shockwaves when landing on the ground, provided a shockwave doesn't come across an edge or a wall. These shockwaves are capable of detonating Commando Mines.

Bomb Pottons have a few creation code variables:

  • col - Determines the colour of a Bomb Potton (0 = green (default), 1 = blue).
  • explosionLenght[sic] - Determines the maximum number of shockwaves a bomb creates (by default, this is set to 3).
  • onlyDamageMines - If set to false, Bomb Potton's shockwaves will damage other enemies as opposed to just Mega Man and Commando Mines.
  • newX - If set to an x coordinate, a Bomb Potton will come to a stop at or past the given coordinate, without the need for a stopper object.