Difference between revisions of "Bomb Potton"
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|weak= | |weak= | ||
|category=Flying, Nature | |category=Flying, Nature | ||
| − | |location= | + | |location='''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man 10]] | |OffAppear=[[Mega Man 10]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level | + | |MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:BombPotton.png]] | |sprite=[[File:BombPotton.png]] | ||
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'''Bomb Potton''' is an enemy from ''[[Mega Man 10]]''. It is a flying beetle robot loaded with bombs. | '''Bomb Potton''' is an enemy from ''[[Mega Man 10]]''. It is a flying beetle robot loaded with bombs. | ||
| − | Bomb Potton was first made available with the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. | + | Bomb Potton was first made available with the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. It first appeared in ''[[Make a Good Mega Man Level: Episode Zero]]'', and was present in [[Null and Void (Episode Zero)|Null and Void]]. |
==Behavior== | ==Behavior== | ||
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Bomb Pottons have a few creation code variables: | Bomb Pottons have a few creation code variables: | ||
* col - Determines the colour of a Bomb Potton (0 = green (default), 1 = blue). | * col - Determines the colour of a Bomb Potton (0 = green (default), 1 = blue). | ||
| − | * explosionLenght | + | * explosionLenght{{sic}} - Determines the maximum number of shockwaves a bomb creates (by default, this is set to 3). |
* onlyDamageMines - If set to false, Bomb Potton's shockwaves will damage other enemies as opposed to just [[Mega Man]] and Commando Mines. | * onlyDamageMines - If set to false, Bomb Potton's shockwaves will damage other enemies as opposed to just [[Mega Man]] and Commando Mines. | ||
* newX - If set to an x coordinate, a Bomb Potton will come to a stop at or past the given coordinate, without the need for a stopper object. | * newX - If set to an x coordinate, a Bomb Potton will come to a stop at or past the given coordinate, without the need for a stopper object. | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man 10 Enemies]][[Category:Flying Enemies]][[Category:Nature Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man 10 Enemies]][[Category:Flying Enemies]][[Category:Nature Enemies]] | ||
Latest revision as of 13:22, 17 May 2021
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Bomb Potton is an enemy from Mega Man 10. It is a flying beetle robot loaded with bombs.
Bomb Potton was first made available with the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. It first appeared in Make a Good Mega Man Level: Episode Zero, and was present in Null and Void.
Behavior
Bomb Pottons fly down from the top of the screen, then fly forwards until hitting a stopper object (or the value of its newX variable). Once they do, they slow to a stop, drop a bomb beneath them, then fly off the top of the screen again. The bomb releases several shockwaves when landing on the ground, provided a shockwave doesn't come across an edge or a wall. These shockwaves are capable of detonating Commando Mines.
Bomb Pottons have a few creation code variables:
- col - Determines the colour of a Bomb Potton (0 = green (default), 1 = blue).
- explosionLenght[sic] - Determines the maximum number of shockwaves a bomb creates (by default, this is set to 3).
- onlyDamageMines - If set to false, Bomb Potton's shockwaves will damage other enemies as opposed to just Mega Man and Commando Mines.
- newX - If set to an x coordinate, a Bomb Potton will come to a stop at or past the given coordinate, without the need for a stopper object.