Difference between revisions of "Illusian"
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| − | |location='''MaGMML1R:'''<br>[[Flashback Database]] | + | |location='''MaGMML1R:'''<br>[[Flashback Database]]<br>'''MaGMML: Episode Zero:'''<br>[[Vertical Vine Venture]] |
|OffAppear=[[Mega Man 9]] | |OffAppear=[[Mega Man 9]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level Remastered|MaGMML1R]] (Enemy)<br>[[Make a Good Mega Man Level | + | |MaGMMLAppear=[[Make a Good Mega Man Level Remastered|MaGMML1R]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Illusian.png]] | |sprite=[[File:Illusian.png]] | ||
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'''Illusian''' is an enemy from ''[[Mega Man 9]]''. It is a flying camera robot that can create holographic images. | '''Illusian''' is an enemy from ''[[Mega Man 9]]''. It is a flying camera robot that can create holographic images. | ||
| − | Illusian was first made available with the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. Prior to the release of either game, though, it appeared in ''[[Make a Good Mega Man Level Remastered]]'' in the remade Wily stage [[Flashback Database]]. | + | Illusian was first made available with the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. Prior to the release of either game, though, it appeared in ''[[Make a Good Mega Man Level Remastered]]'' in the remade Wily stage [[Flashback Database]], and in ''[[Make a Good Mega Man Level: Episode Zero]]'' in the level [[Vertical Vine Venture]]. |
==Behavior== | ==Behavior== | ||
Latest revision as of 18:48, 18 May 2021
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Illusian is an enemy from Mega Man 9. It is a flying camera robot that can create holographic images.
Illusian was first made available with the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Prior to the release of either game, though, it appeared in Make a Good Mega Man Level Remastered in the remade Wily stage Flashback Database, and in Make a Good Mega Man Level: Episode Zero in the level Vertical Vine Venture.
Behavior
Illusian flies from one side of the screen to the other, and vice versa, stopping at specific points to place fake tiles that hide empty space or terrain. In the room editor, these tiles are supposed to be placed on a specific tile layer (which is defined in Illusian's create event; all tiles on this layer are also hidden by default), and Illusian will pause for a length of time upon reaching a tile's location.
Illusian has a number of creation code variables that affect how it functions:
- tile_layer - The tile layer Illusian looks at for fake tiles (by default, this is 800000).
- move_speed - Affects how quickly Illusian flies.
- lay_time - Affects how long Illusian pauses for while revealing tiles (by default, this is set as 90 frames).
- dir - If specified, Illusian will move left (if it equals -1) or right (if it equals 1). By default, Illusian will move left or right opposite to which side of the screen it is placed.