Difference between revisions of "Switch Ball"
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| − | |programmer=[[ | + | |programmer=[[Sharb]] |
|artist=Unconfirmed | |artist=Unconfirmed | ||
|hp= | |hp= | ||
|at= | |at= | ||
|type=Switch | |type=Switch | ||
| − | |location= | + | |location='''MaGMML: Episode Zero:'''<br>[[Toxic Tunnels]]<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man Powered Up]] | |OffAppear=[[Mega Man Powered Up]] | ||
| − | |MaGMMLAppear=[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:SwitchBall.png]] | |sprite=[[File:SwitchBall.png]] | ||
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The '''Switch Ball''' is a gimmick from ''[[Mega Man Powered Up]]''. It is a spherical switch that is toggled via shooting it. | The '''Switch Ball''' is a gimmick from ''[[Mega Man Powered Up]]''. It is a spherical switch that is toggled via shooting it. | ||
| − | Switch Balls were first included in the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. | + | Switch Balls were first included in the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. Its actual game debut was with ''[[Make a Good Mega Man Level: Episode Zero]]'', which used it in [[Toxic Tunnels]] and [[Null and Void (Episode Zero)|Null and Void]]. |
==Behavior== | ==Behavior== | ||
Switch Balls are stationary objects that can trigger any object by giving it a "myFlag" value in creation code identical to that of the object to trigger (though they are primarily intended to control [[Switch Block]]s). [[Mega Man]] can use them by simply attacking them, which will change its colour from blue to red or vice versa. | Switch Balls are stationary objects that can trigger any object by giving it a "myFlag" value in creation code identical to that of the object to trigger (though they are primarily intended to control [[Switch Block]]s). [[Mega Man]] can use them by simply attacking them, which will change its colour from blue to red or vice versa. | ||
| − | == | + | ==Notes== |
| − | * In all devkits Switch Balls have appeared in to date, they are named "objPUHitSwitch". | + | * In all devkits that Switch Balls have appeared in to date, they are named "objPUHitSwitch". |
==Related Gimmicks== | ==Related Gimmicks== | ||
Latest revision as of 14:13, 16 March 2025
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The Switch Ball is a gimmick from Mega Man Powered Up. It is a spherical switch that is toggled via shooting it.
Switch Balls were first included in the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Its actual game debut was with Make a Good Mega Man Level: Episode Zero, which used it in Toxic Tunnels and Null and Void.
Behavior
Switch Balls are stationary objects that can trigger any object by giving it a "myFlag" value in creation code identical to that of the object to trigger (though they are primarily intended to control Switch Blocks). Mega Man can use them by simply attacking them, which will change its colour from blue to red or vice versa.
Notes
- In all devkits that Switch Balls have appeared in to date, they are named "objPUHitSwitch".