Difference between revisions of "Melody Response Cannon"

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|location=
 
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|OffAppear=[[Mega Man & Bass]]
 
|OffAppear=[[Mega Man & Bass]]
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Midboss)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Midboss)
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|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Midboss)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Midboss)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML Episode Zero]] (Midboss)
 
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|sprite=[[File:MelodyResponseCannon.png]]
 
|sprite=[[File:MelodyResponseCannon.png]]
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Melody Response Cannon was first available with the release of the [[Megamix Engine]], and is planned to appear in the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''.
 
Melody Response Cannon was first available with the release of the [[Megamix Engine]], and is planned to appear in the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''.
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It appears as a miniboss in [[Make a Good Mega Man Level: Episode Zero]], where it is named '''Lavaproof Response Cannon''', due to it being submerged in lava.
  
 
==Behavior==
 
==Behavior==
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==Trivia==
 
==Trivia==
 
* As of ''[[Make a Good Mega Man Level 3]]'', Melody Response Cannon is the only enemy from ''Mega Man & Bass'' (not counting returning ''[[Mega Man 8]]'' enemies) to be present in the devkit.
 
* As of ''[[Make a Good Mega Man Level 3]]'', Melody Response Cannon is the only enemy from ''Mega Man & Bass'' (not counting returning ''[[Mega Man 8]]'' enemies) to be present in the devkit.
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* Lavaproof Response Cannon's name change in Episode Zero was partly decided upon due to the fact that the buttons do not make actual melodies, contrary to [[Mega Man & Bass]].
  
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Midbosses]][[Category:Devkit Midbosses (MaGMML3)]][[Category:Mega Man & Bass Enemies]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Midbosses]][[Category:Devkit Midbosses (MaGMML3)]][[Category:Mega Man & Bass Enemies]]

Revision as of 15:41, 17 July 2020

Melody Response Cannon
Information
In-Game Information
HP: --
Attack Damage: 6 (contact)
4 (projectile)
Misc. Information
Script: メロディ対応砲台
Romaji: Merodi Taiō Hōdai
Alt. Name(s): Passworder
Programmer(s): ACESpark
Artist(s): ACESpark
Series Information
Official Game Appearances: Mega Man & Bass
MaGMML Game Appearances: MaGMML3 (Midboss)
MaG48HMML (Midboss)
MaGMML Episode Zero (Midboss)
MelodyResponseCannon.png

Melody Response Cannon is a midboss from Mega Man & Bass. It is a ceiling-mounted cannon that attacks intruders who fail to successfully match its musical sequence.

Melody Response Cannon was first available with the release of the Megamix Engine, and is planned to appear in the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.

It appears as a miniboss in Make a Good Mega Man Level: Episode Zero, where it is named Lavaproof Response Cannon, due to it being submerged in lava.

Behavior

Melody Response Cannon doesn't attack Mega Man directly; instead it triggers a sequence with a series of buttons, causing them to light up in a random order. Mega Man must then jump on the buttons in the same order to destroy the cannon, as it is completely immune to all weapons. If he presses a wrong button, the cannon will retaliate by quickly firing two volleys of bullets covering the width of the room, and a new sequence will be generated. A door object can be placed to prevent Mega Man from leaving the room until the Melody Response Cannon is defeated.

Melody Response Cannon buttons can be used to seal off its door without Melody Response Cannon itself being present. If this is the case, there is no penalty for screwing up the music sequence other than having to redo it. Conversely, it can be present without any buttons; in this case, it will automatically fire its projectiles at frequent intervals.

Melody Response Cannon has two creation code values, both of which it shares with its door object (though the door's variables are ignored if a cannon exists):

  • allButtons - If set to true (which it is by default), the musical sequence will use every button in the room in a random order.
  • buttonsToPress - The number of button presses to use in the sequence (by default, five). This variable is completely ignored if allButtons is set to true.

Trivia

  • As of Make a Good Mega Man Level 3, Melody Response Cannon is the only enemy from Mega Man & Bass (not counting returning Mega Man 8 enemies) to be present in the devkit.
  • Lavaproof Response Cannon's name change in Episode Zero was partly decided upon due to the fact that the buttons do not make actual melodies, contrary to Mega Man & Bass.