Difference between revisions of "Camon"
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==Behavior== | ==Behavior== | ||
Camon drives straight towards [[Mega Man]], coming to a halt when falling off of ledges. If it runs into a wall, it will turn around and drive in the opposite direction. However, Camon is very fragile and is destroyed in one hit. | Camon drives straight towards [[Mega Man]], coming to a halt when falling off of ledges. If it runs into a wall, it will turn around and drive in the opposite direction. However, Camon is very fragile and is destroyed in one hit. | ||
| + | |||
| + | ==Variants== | ||
| + | {| border="1" style="" | ||
| + | |-style="background:#99B1FF;" | ||
| + | ! width="1%" |Sprite | ||
| + | ! width="5%" |Name | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="7%" |Location(s) | ||
| + | ! width="20%" |Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | ! width="7%" |HP | ||
| + | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:FireCamon.png]] | ||
| + | | style="text-align: center;"|Fire Camon | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]'' | ||
| + | | style="text-align: center;"|[[Conveyor Mayhem]]<br>[[Reality Core]] | ||
| + | | style="text-align: center;"|A red Camon that constantly leaves small fires behind as it moves. | ||
| + | | style="text-align: center;"|[[Thoron]] | ||
| + | | style="text-align: center;"|1 | ||
| + | | style="text-align: center;"|3 (contact)<br>2 (fire) | ||
| + | |- | ||
| + | |} | ||
==Related Enemies== | ==Related Enemies== | ||
| − | |||
* [[Mono Roader]] | * [[Mono Roader]] | ||
* [[Twin Roader]] | * [[Twin Roader]] | ||
Revision as of 19:31, 5 December 2019
| Camon | |||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||
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Camon is an enemy from Mega Man 5. It is a mass-produced prototype robot similar to Mono Roader.
Camon was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Orbital Station, Conveyor Mayhem, Bouncy Castle, Aurora Man, and City Under Siege. It also appeared in the secret level Twilight Lodge, the Wily stage Reality Core, and in Null and Void. It also made a cameo appearance in Make a Good Mega Man Level Remastered, where Camons are among several invincible enemies created by Shadow Gacha.
Behavior
Camon drives straight towards Mega Man, coming to a halt when falling off of ledges. If it runs into a wall, it will turn around and drive in the opposite direction. However, Camon is very fragile and is destroyed in one hit.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Fire Camon | MaGMML2 | Conveyor Mayhem Reality Core |
A red Camon that constantly leaves small fires behind as it moves. | Thoron | 1 | 3 (contact) 2 (fire) |