Difference between revisions of "Midnight Man"

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(Alphabetizing enemies.)
Line 15: Line 15:
 
|enemies =  
 
|enemies =  
 
* Batton
 
* Batton
 +
* Beak
 +
* Big Eye
 +
* Bombing Dropper
 
* Brain Break
 
* Brain Break
 
* Crazy Cannon
 
* Crazy Cannon
 
* Twin Roader
 
* Twin Roader
 
* Desert Fly
 
* Desert Fly
−
* Bombing Dropper
 
−
* Beak
 
 
* Houdine
 
* Houdine
−
* Big Eye
 
 
|subbosses =
 
|subbosses =
 
* Hot Dog
 
* Hot Dog

Revision as of 16:30, 28 December 2017

Midnight Man

MaGMML3 Judge Application Levels

MidnightMan.png
Hey, where's my city backdrop?

Overview

Midnight Man is the first level in the MaGMML3 Judge Application Levels. Mick Galbani designed the level as a "pretty nothing" level--a level with sound aesthetics, but uninteresting design. As such, it is characterized by its large variety of weak enemies, most of which can be dispatched by a single charged shot from the buster.

Strategy

Use the charged shot and everything dies.

Make a Good Mega Man Level 3 - Judge Application Levels
Stages
Midnight Man • Coptar Man • X Factory • Space Crusade • Gate 303 • Universe City V • Magnum Man
List of Bosses
Dreadnought • Plant Man • Gemini Man • Volt Man • Volt Boss • Magnum Man