Difference between revisions of "Dockalocker"
Spin Attaxx (talk | contribs) (Created page with "{{enemy |name=Dockalocker |image= |caption= |jname= |script=ドッカロッカー |romaji=Dokkarokkā |altname= |designer= |programmer=Fabian |artist= |hp=1 |at=3 (contact...") |
Spin Attaxx (talk | contribs) |
||
| Line 14: | Line 14: | ||
|weak= | |weak= | ||
|category= | |category= | ||
| − | |location= | + | |location='''MaGMML: Episode Zero:'''<br>[[Space Jam]] |
|OffAppear=[[Mega Man 10]] | |OffAppear=[[Mega Man 10]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level | + | |MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Dockalocker.png]] | |sprite=[[File:Dockalocker.png]] | ||
| Line 22: | Line 22: | ||
'''Dockalocker''' is an enemy from ''[[Mega Man 10]]''. It is a sports locker robot modified to shoot projectiles at passing targets. | '''Dockalocker''' is an enemy from ''[[Mega Man 10]]''. It is a sports locker robot modified to shoot projectiles at passing targets. | ||
| − | Dockalocker was first made available with the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. | + | Dockalocker was first made available with the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. ''[[Make a Good Mega Man Level: Episode Zero]]'' was released before either game, however, and Dockalocker appeared in the level [[Space Jam]]. |
==Behavior== | ==Behavior== | ||
Revision as of 21:20, 17 May 2021
| Dockalocker | |||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||
Dockalocker is an enemy from Mega Man 10. It is a sports locker robot modified to shoot projectiles at passing targets.
Dockalocker was first made available with the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Make a Good Mega Man Level: Episode Zero was released before either game, however, and Dockalocker appeared in the level Space Jam.
Behavior
Dockalocker hides in the background, disguised as a locker. After a period of time, it will swing open to shoot a projectile at Mega Man, before swinging shut to avoid a counterattack. When a Dockalocker is still closed and inactive, Mega Man's shots will not affect it. Dockerlockers come with five template objects, with each one having a longer startup time the higher its number is.
Dockalockers have several creation code variables that affect their functionality (many of which it shares with Yoku Blocks):
- startup - Sets the number of frames it takes for a Dockalocker to swing outwards.
- active - Sets the number of frames a Dockalocker is exposed for before swinging back into hiding.
- wait - Sets the number of frames a Dockalocker waits for before swinging back outwards.
- sprite - Sets the sprite a Dockalocker uses.
- spriteBack - Sets the graphic for what appears in the spot a Dockalocker initially occupies, which persists even when the Dockalocker is destroyed.
- neverDespawn - Though set to true by default, if set to false a Dockalocker will only attack once before remaining in hiding forever.
- col - Sets the colour for a Dockalocker's default sprite (0 = blue (default), 1 = purple).