Difference between revisions of "Midnight Man"
From Make a Good Mega Man Level Contest
(Alphabetizing enemies.) |
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| Line 15: | Line 15: | ||
|enemies = | |enemies = | ||
* Batton | * Batton | ||
| + | * Beak | ||
| + | * Big Eye | ||
| + | * Bombing Dropper | ||
* Brain Break | * Brain Break | ||
* Crazy Cannon | * Crazy Cannon | ||
* Twin Roader | * Twin Roader | ||
* Desert Fly | * Desert Fly | ||
| − | |||
| − | |||
* Houdine | * Houdine | ||
| − | |||
|subbosses = | |subbosses = | ||
* Hot Dog | * Hot Dog | ||
Revision as of 16:30, 28 December 2017
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| Hey, where's my city backdrop? | ||||||||||||||||||||||||||||
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Overview
Midnight Man is the first level in the MaGMML3 Judge Application Levels. Mick Galbani designed the level as a "pretty nothing" level--a level with sound aesthetics, but uninteresting design. As such, it is characterized by its large variety of weak enemies, most of which can be dispatched by a single charged shot from the buster.
Strategy
Use the charged shot and everything dies.
| Make a Good Mega Man Level 3 - Judge Application Levels | |
|---|---|
| Stages | |
| Midnight Man • Coptar Man • X Factory • Space Crusade • Gate 303 • Universe City V • Magnum Man | |
| List of Bosses | |
| Dreadnought • Plant Man • Gemini Man • Volt Man • Volt Boss • Magnum Man | |
