Difference between revisions of "Gobots"
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'''Gobots''' is an enemy from ''[[Mega Man 7]]''. It is a small robot that flies using both a jet and a propeller. | '''Gobots''' is an enemy from ''[[Mega Man 7]]''. It is a small robot that flies using both a jet and a propeller. | ||
| − | Gobots is one of the new enemies available in the [[Megamix Engine]], and is planned to be a devkit enemy for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. Before either games' release, it appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[Surfboard Showdown]] and [[Null and Void (Episode Zero)|Null and Void]]. It went on to appear in ''[[Make a Good 48 Hour Mega Man Level]]'' in the entries [[Weapon Testing | + | Gobots is one of the new enemies available in the [[Megamix Engine]], and is planned to be a devkit enemy for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. Before either games' release, it appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[Surfboard Showdown]] and [[Null and Void (Episode Zero)|Null and Void]]. It went on to appear in ''[[Make a Good 48 Hour Mega Man Level]]'' in the entries [[Weapon Testing Facility]], as well as the [[Cartel Hideout]] level [[Pandora's Parlor]]. |
==Behavior== | ==Behavior== | ||
Revision as of 03:50, 9 October 2023
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Gobots is an enemy from Mega Man 7. It is a small robot that flies using both a jet and a propeller.
Gobots is one of the new enemies available in the Megamix Engine, and is planned to be a devkit enemy for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Before either games' release, it appeared in the Make a Good Mega Man Level: Episode Zero levels Surfboard Showdown and Null and Void. It went on to appear in Make a Good 48 Hour Mega Man Level in the entries Weapon Testing Facility, as well as the Cartel Hideout level Pandora's Parlor.
Behavior
A Gobots will simply move forwards in a sine wave. Exactly how the Gobots' sine wave functions can be greatly customized in creation code, allowing the following attributes to be altered:
- How far on a sine wave the Gobots moves (default is 40).
- The starting sine angle on which the Gobots starts (default is 90).
- How quickly the Gobots moves on the sine wave (default is 1).
- How quickly the Gobots moves horizontally (default is 0.75).