Difference between revisions of "Dr. Light's Lab"
GuardedLolz (talk | contribs) (→Make a Good Mega Man Level 2) |
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|elements = 24 (MaGMML) | |elements = 24 (MaGMML) | ||
0 (MaGMML2) | 0 (MaGMML2) | ||
| − | |collectables = | + | |collectables = 0 |
|music = Towntown Stage (Mega Man Powered Up) | |music = Towntown Stage (Mega Man Powered Up) | ||
|bosses=[[Bright Man]] (MaGMML) | |bosses=[[Bright Man]] (MaGMML) | ||
| + | |||
| + | [[Volt Man Zombies]] (MaGMML2, Mega Arena variation) | ||
| + | [[Volt Man, Assimilator of Souls]] (MaGMML2, Mega Arena variation) | ||
}} | }} | ||
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The lab has noticeably been downsized in the second game, leading to almost all the features being removed. The only thing that remains are a few NPCs, a sign explaining who the judges are, and the shop. | The lab has noticeably been downsized in the second game, leading to almost all the features being removed. The only thing that remains are a few NPCs, a sign explaining who the judges are, and the shop. | ||
| − | A variation of Dr. Light's Lab appears before fighting the [[Volt Man Zombies]] and [[Volt Man, Assimilator of Souls]]. Notably, this is the only occasion the Cool Robots Room is accessible in the second game. The [[Eddie's Shop|shop]] is also open, and it sells a free "Volt Upgrade". However, you cannot afford it due to having -1 bolt. | + | A variation of Dr. Light's Lab appears at the end of the [[Mega Arena]] before fighting the [[Volt Man Zombies]] and [[Volt Man, Assimilator of Souls]]. All of its NPCs are replaced with [[Volt Man]]. Attempting to leave the lab will trigger the fight against the [[Volt Man Zombies]]. Notably, this is the only occasion the Cool Robots Room is accessible in the second game. The [[Eddie's Shop|shop]] is also open, and it sells a free "Volt Upgrade". However, you cannot afford it due to having -1 bolt. |
===NPCs=== | ===NPCs=== | ||
Revision as of 11:13, 11 February 2018
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Dr Light's Lab is a location in both games.
Contents
Make a Good Mega Man Level
The first game is set inside Dr. Light's Lab. All the features of the game, with the exception of the levels themselves, are accessed from the Lab.
Features
Cool Robots Room
The Cool Robots Room is an attic Guts Man dedicated as a hangout out spot for all the "cool robots". Initially, it only hosts Guts Man, but as you progress through the game more characters will be added: Oil Man, Galaxy Man, Solar Man, Crash Man, Sheep Man, Air Man, Wind Man and Raocow. After completing the game the entrance to the Arena will appear here. Bright Man can be accessed through the wall to the left.
Target Practice
The basement houses numerous amounts of breakable targets to test your weapons on and a constant supply of weapon refills. Bomb Man and later Quint inhabit this room.
NPCs
- Dr. Light
- Kalinka (in a Concrete Man costume)
- Dr. Cossack
- Bass
- Beat
- Tango
- Galaxy Man
- Wind Man
- Guts Man
- Sheep Man
- Raocow
- Metal Man
- Solar Man
- Crash Man
- Air Man
- Fire Man
- Cut Man
- Auto
- Ice Man
- Bomb Man
- Quint
- Snake Man
Make a Good Mega Man Level 2
The lab has noticeably been downsized in the second game, leading to almost all the features being removed. The only thing that remains are a few NPCs, a sign explaining who the judges are, and the shop.
A variation of Dr. Light's Lab appears at the end of the Mega Arena before fighting the Volt Man Zombies and Volt Man, Assimilator of Souls. All of its NPCs are replaced with Volt Man. Attempting to leave the lab will trigger the fight against the Volt Man Zombies. Notably, this is the only occasion the Cool Robots Room is accessible in the second game. The shop is also open, and it sells a free "Volt Upgrade". However, you cannot afford it due to having -1 bolt.
NPCs
- Dr. Light
- Fire Man
- Ice Man
- Cut Man
- Reggae
- Tango