Foot Holder

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Foot Holder
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
Attack Damage: 2 (projectile)
Type: Platform, Damage
Location(s): MaGMML2:
Volcanic Furnace
The Stage Nobody Asked For
Misc. Information
Script: フットホールダー
Romaji: Futto Hōrudā
Programmer(s): SnoruntPyro
Fabian
Series Information
Official Game Appearances: Mega Man
Mega Man: The Wily Wars
Mega Man Powered Up
MaGMML Game Appearances: Make a Good Mega Man Level 2
FootHolder.png

The Foot Holder is a gimmick found in the original Mega Man. It is a platform with eyes that flies around on a propeller.

Foot Holders were added as a gimmick in Make a Good Mega Man Level 2, where they appear in the entry Volcanic Furnace. A modified variant known as the Guided Foot Holder appears in The Stage Nobody Asked For.

With the release of the Megamix Engine, Foot Holders were reworked to be more customiseable and controllable like the Guided Foot Holder; as such, this article considers the two gimmicks one single entity.

Behavior

By default, Foot Holders will move back and forth while also moving up and down almost randomly.

In the Megamix Engine, Foot Holders have numerous creation code variables that can modify several of their attributes:

  • variation - If set to 2, Foot Holders will shoot projectiles from both sides of their body, as they could in the original Mega Man.
  • mode - Determines how it moves (by default, this set to mode = 1, which decides movement based on guide objects. If set to mode = 0, however, it will move around randomly).
  • mySpeed - Decides how fast it moves (only applicable if mode = 1 is applied).
  • targetMode - Determines its targeting of FootholderGuide objects (0 = random if repeated, 1 = always pick the nearest target, 2 (default) = move in a sequence based on the order variable in each guide object). Like with mySpeed, this variable is only applicable if mode = 1 is applied.
  • backtrack - If set to true, the Foot Holder will follow its path in reverse upon reaching the end of it (only applicable if targetMode = 2 is applied). If false, the Foot Holder will simply fly back to its starting point to repeat the cycle.

Also added with the Megamix Engine were guide objects for Foot Holders (given the name "objFootholderGuide"), which come with two of their own creation code variables:

  • myFlag - When given a value that matches the myFlag variable of a Foot Holder, it will be recognised by that Foot Holder.
  • order - Determines the order a Foot Holder with targetMode = 2 applied flies between each guide object.

Trivia

  • Sprites for a green Foot Holder exist in the Megamix Engine, but unlike most enemies and gimmicks, it lacks a creation code option to apply them. They can still be used by putting "sprite_index = sprFootholderGreen" into a Foot Holder's creation code.