Difference between revisions of "Mole"

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|programmer=[[The Stove Guy]]
 
|programmer=[[The Stove Guy]]
 
|artist=
 
|artist=
|hp=5{{1}}<br>3{{2}}{{3}}
+
|hp=3
 
|at=4 (contact)
 
|at=4 (contact)
|weak=[[Gemini Laser]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Magnetic Shockwave]], [[Ice Wall]], [[Break Dash]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Jewel Satellite]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}}
+
|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Royal Guard]], [[Bait Bobber]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Icicle Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Black Hole Bomb]], [[Jewel Satellite]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}}
 
|category=Cluster
 
|category=Cluster
|location='''MaGMML2:'''<br>[[Something Original]]<br>[[The Pit of Pits]]
+
|location='''MaGMML2:'''<br>[[Something Original]]<br>[[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[Shrine of Nebula]]<br>'''MaG48HMML:'''<br>[[The Abyss]]<br>'''MaGMML: Episode Zero:'''<br>[[Construction of Constructions]]
|OffAppear=[[Mega Man 2]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man II]]<br>[[Mega Man & Bass]]
+
|OffAppear=[[Mega Man 2]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man & Bass]]
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:Mole.png]]
 
|sprite=[[File:Mole.png]]
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'''Mole''' is an enemy from ''[[Mega Man 2]]''. It is a small drill robot that often appears in groups.
 
'''Mole''' is an enemy from ''[[Mega Man 2]]''. It is a small drill robot that often appears in groups.
  
Mole was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, but it didn't appear anywhere in that game. It returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Something Original]] and the [[The Pit of Pits|Pit of Pits]] sub-levels "Geothermal Construction" and "I Have No Shame".
+
Mole was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, but it didn't appear anywhere in that game. It returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Something Original]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Geothermal Construction" and "I Have No Shame". This latter appearance was the basis for its reappearance in ''[[Make a Good Mega Man Level: Episode Zero]]'', in the Pit of Pits homage level [[Construction of Constructions]].
 +
 
 +
In ''[[Make a Good 48 Hour Mega Man Level]]'', Moles were absent save for one entry: [[The Abyss]]. Its usage in ''[[Make a Good Mega Man Level 3]]'' was equally sparse: no entries used it at all, and its only appearance was the [[Shrine of Nebula]] room "Shade Spam".
  
 
==Behavior==
 
==Behavior==
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==Damage Table==
 
==Damage Table==
===Make a Good Mega Man Level===
+
===Make a Good Mega Man Level{{Megamix}}===
{{Damagetable1
+
{{Damagetable1M
|buster=1/1/3<br>1/1/3
+
|buster=1/1/3
|metal=2<br>1
+
|metal=1
|gemini=4<br>1
+
|gemini=1
|solar=2<br>2
+
|solar=2
|top=0<br>3
+
|top=3
|wool=2<br>0.5
+
|wool=0.5
|black=1<br>3
+
|black=3
|phar=1/1/4<br>1/5
+
|phar=1/5
|magic=3<br>2
+
|magic=2
|notes=Top row is damage in ''MaGMML1''; bottom row is damage from ''MaGMML1'' weapons in the Megamix Engine}}
+
|notes=
 +
}}
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
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|wire=1<br>3
 
|wire=1<br>3
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.
 +
}}
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|laser=1
 
|laser=1
 
|water=1
 
|water=1
|tornado=2
+
|tornado=4
|thunder=2
+
|thunder=3
 
|magnetic=2
 
|magnetic=2
 
|ice=2
 
|ice=2
 
|break=2
 
|break=2
|notes=}}
+
|tape=2/3/Y
 +
|lantern=1
 +
|prismatic=1/2/3
 +
|beet=2
 +
|rec=4/3
 +
|banshee=4
 +
|propeller=0.5
 +
|cable=1
 +
|shoes=2
 +
|royal=4
 +
|bait=4/2
 +
|power=1
 +
|notes=
 +
}}
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|chill=1/5
 
|chill=1/5
 
|pakkajoe=99
 
|pakkajoe=99
|notes=}}
+
|notes=
 +
}}
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
|notes=}}
+
|beat=2
 +
|notes=
 +
}}
 +
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=2
 +
|cutsaber=2
 +
|cutburst=2
 +
|cutdrive=2
 +
|flamebuster=1
 +
|flamesaber=1
 +
|flameburst=2
 +
|flamedrive=1
 +
|icebuster=2
 +
|icesaber=4
 +
|iceburst=3
 +
|icedrive=4
 +
|zapbuster=1
 +
|zapsaber=1
 +
|zapburst=2
 +
|zapdrive=2
 +
|psybuster=1
 +
|psysaber=1
 +
|psyburst=2
 +
|psydrive=2
 +
|notes=
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
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|block=3
 
|block=3
 
|ice=2
 
|ice=2
|notes=}}
+
|notes=
 
+
}}
 
==Related Enemies==
 
==Related Enemies==
 
*[[Molmole]]
 
*[[Molmole]]
  
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 2 Enemies]][[Category:Cluster Enemies]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 2 Enemies]][[Category:Cluster Enemies]]

Latest revision as of 18:33, 20 January 2025

Mole
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 4 (contact)
Weakness(es): Sakugarne2
Tornado Blow, Thunder Beam, Royal Guard, Bait Bobber3
Concrete Shot48H
Icicle Chip (Z-Saber, Blank Drive)EZ
Black Hole Bomb, Jewel Satellite, Plant Barrier, Block DropperMegamix Only
Category: Cluster
Location(s): MaGMML2:
Something Original
The Pit of Pits
MaGMML3:
Shrine of Nebula
MaG48HMML:
The Abyss
MaGMML: Episode Zero:
Construction of Constructions
Misc. Information
Script: モール
Romaji: Mōru
Programmer(s): The Stove Guy
Series Information
Official Game Appearances: Mega Man 2
Mega Man: Dr. Wily's Revenge
Mega Man II
Mega Man: The Wily Wars
Mega Man & Bass
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML3 (Enemy)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Mole.png

Mole is an enemy from Mega Man 2. It is a small drill robot that often appears in groups.

Mole was first made available in the devkit for the original Make a Good Mega Man Level contest, but it didn't appear anywhere in that game. It returned in Make a Good Mega Man Level 2, where it appeared in the entry Something Original, and the Pit of Pits sub-levels "Geothermal Construction" and "I Have No Shame". This latter appearance was the basis for its reappearance in Make a Good Mega Man Level: Episode Zero, in the Pit of Pits homage level Construction of Constructions.

In Make a Good 48 Hour Mega Man Level, Moles were absent save for one entry: The Abyss. Its usage in Make a Good Mega Man Level 3 was equally sparse: no entries used it at all, and its only appearance was the Shrine of Nebula room "Shade Spam".

Behavior

Moles enter from the top or bottom of the screen, slowly digging through solid surfaces and flying to the other side of the screen.

A Mole Spawner object is available, making several Moles constantly appear.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
3
1
1
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 1/2/3 2 4/3 4 0.5 1 2 4 4/2 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 2 2 2 2
Flame Chip 1 1 2 1
Icicle Chip 2 4 3 4
Zap Chip 1 1 2 2
Psycho Chip 1 1 2 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 3 2
Other Notes

Related Enemies