Difference between revisions of "Octo Generator"
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|altname= | |altname= | ||
|designer= | |designer= | ||
− | |programmer= | + | |programmer=[[ACESpark]] |
− | |artist= | + | |artist=ACESpark |
|hp=20 | |hp=20 | ||
|at=6 (contact) | |at=6 (contact) | ||
− | |weak=[[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Flame Mixer | + | |weak=[[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Metal Blade]], [[Wheel Cutter]]{{Megamix}} |
|category=Nature | |category=Nature | ||
− | |location='''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] | + | |location='''MaG48HMML:'''<br>[[Obligatory Enemy Spam Level]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Rockman & Forte: Mirai Kara no Chousensha]] | |OffAppear=[[Rockman & Forte: Mirai Kara no Chousensha]] | ||
− | |MaGMMLAppear= | + | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Midboss)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Midboss, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Midboss)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:OctoGenerator.png]] | |sprite=[[File:OctoGenerator.png]] | ||
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'''"Octo Generator"''' is a midboss from ''[[Rockman & Forte: Mirai Kara no Chousensha]]''. It is a giant octopus robot capable of summoning other enemies. | '''"Octo Generator"''' is a midboss from ''[[Rockman & Forte: Mirai Kara no Chousensha]]''. It is a giant octopus robot capable of summoning other enemies. | ||
− | Octo Generator is included in the [[Megamix Engine]], and is planned to appear as a devkit enemy in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. It also makes two appearances in ''[[Make a Good Mega Man Level: Episode Zero]]'', both in [[Null and Void (Episode Zero)|Null and Void]]. The first appears at the end of [[CSketch]] and [[TruffledToad]]'s room on Floor 2, and the other at the end of [[Yoshiatom]]'s room on Floor 4. Both encounters use the normal form of the midboss. | + | Octo Generator is included in the [[Megamix Engine]], and is planned to appear as a devkit enemy in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. In the latter game, the Proto Generator form appears in the entry [[Obligatory Enemy Spam Level]]. It also makes two appearances in ''[[Make a Good Mega Man Level: Episode Zero]]'', both in [[Null and Void (Episode Zero)|Null and Void]]. The first appears at the end of [[CSketch]] and [[TruffledToad]]'s room on Floor 2, and the other at the end of [[Yoshiatom]]'s room on Floor 4. Both encounters use the normal form of the midboss. |
==Behavior== | ==Behavior== | ||
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==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
− | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=3 | |metal=3 | ||
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|phar=1/5 | |phar=1/5 | ||
|magic=2 | |magic=2 | ||
− | |notes=}} | + | |notes= |
+ | }} | ||
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2M | {{Damagetable2M | ||
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|wire=3 | |wire=3 | ||
|arrow=2 | |arrow=2 | ||
− | |notes=}} | + | |notes= |
+ | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|water=1 | |water=1 | ||
|tornado=4 | |tornado=4 | ||
− | |thunder= | + | |thunder=3 |
|magnetic=2 | |magnetic=2 | ||
|ice=3 | |ice=3 | ||
|break=2 | |break=2 | ||
− | |notes=}} | + | |notes= |
+ | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
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|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
− | |notes=}} | + | |notes= |
+ | }} | ||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
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|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
− | |notes=}} | + | |beat=N/A* |
+ | |notes=*The only Octo Generator in the game is a Proto Generator variant, which Beat does not try to attack. | ||
+ | }} | ||
+ | ===Make a Good Mega Man Level: Episode Zero=== | ||
+ | {{DamagetableEZ | ||
+ | |buster=1 | ||
+ | |saber=1 | ||
+ | |burst=2 | ||
+ | |drive=99 | ||
+ | |cutbuster=1 | ||
+ | |cutsaber=1 | ||
+ | |cutburst=2 | ||
+ | |cutdrive=2 | ||
+ | |flamebuster=2 | ||
+ | |flamesaber=3 | ||
+ | |flameburst=3 | ||
+ | |flamedrive=2 | ||
+ | |icebuster=2 | ||
+ | |icesaber=2 | ||
+ | |iceburst=2 | ||
+ | |icedrive=2 | ||
+ | |zapbuster=1 | ||
+ | |zapsaber=1 | ||
+ | |zapburst=2 | ||
+ | |zapdrive=2 | ||
+ | |psybuster=1 | ||
+ | |psysaber=1 | ||
+ | |psyburst=2 | ||
+ | |psydrive=2 | ||
+ | |notes= | ||
+ | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
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|block=2 | |block=2 | ||
|ice=2 | |ice=2 | ||
− | |notes=}} | + | |notes= |
+ | }} | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Midbosses]][[Category:Devkit Midbosses (MaGMML3)]][[Category:Rockman & Forte: Mirai Kara no Chousensha Enemies]][[Category:Nature Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Midbosses]][[Category:Devkit Midbosses (MaGMML3)]][[Category:Rockman & Forte: Mirai Kara no Chousensha Enemies]][[Category:Nature Enemies]] |
Latest revision as of 19:07, 29 September 2021
This article's name is conjectural, as an official name for the subject has yet to be found, and may not even exist. If an official name is found, please move this article to its correct name!
"Octo Generator" | |||||||||||||||||||||||||||||||||||
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"Octo Generator" is a midboss from Rockman & Forte: Mirai Kara no Chousensha. It is a giant octopus robot capable of summoning other enemies.
Octo Generator is included in the Megamix Engine, and is planned to appear as a devkit enemy in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. In the latter game, the Proto Generator form appears in the entry Obligatory Enemy Spam Level. It also makes two appearances in Make a Good Mega Man Level: Episode Zero, both in Null and Void. The first appears at the end of CSketch and TruffledToad's room on Floor 2, and the other at the end of Yoshiatom's room on Floor 4. Both encounters use the normal form of the midboss.
Contents
Behavior[edit]
Octo Generator will simply remain idle and summon enemies based on where Octo Generator Child Spawn Location objects are placed in the room. It can take damage from reflected shots.
Octo Generator has five creation code variables:
- childObject[#] - Is used to decide what object(s) Octo Generator summons, with the number in brackets deciding the order the enemies are summoned in. By default, the only instance of this value is "childObject[0] = objFatool".
- enemiesOnScreen - How many enemies Octo Generator can leave on-screen at a time. Default is 2.
- initalSpawn - How many enemies spawn when Octo Generator spawns. Default is 1.
- enemiesToDefeat - Setting this value to a number above -1 (the default) will cause Octo Generator to be defeated regardless of its health when the number of defeated enemies is equal to the value (for example, if the value is set to 5, and 5 enemies are defeated).
- variant - Default value is 0, which will make Octo Generator spawn in its normal form. Setting this value to 1 makes it spawn as Proto Generator (the sprite on the right), which can only be defeated using the "enemiesToDefeat" variable with a number above -1. The counter on its head displays how many enemies are left to defeat.
Damage Table[edit]
Make a Good Mega Man LevelMegamix Only[edit]
1/1/3 | 3 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
Other Notes |
Make a Good Mega Man Level 2Megamix Only[edit]
1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 3 | 4 | 3 | 2 |
Other Notes |
Make a Good Mega Man Level 3[edit]
1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 3 | 2 | ||
Other Notes |
Make a Good 24 Hour Mega Man LevelMegamix Only[edit]
1/1/3 | 4/2 | 1/5 | 99 |
Other Notes |
Make a Good 48 Hour Mega Man Level[edit]
1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | N/A* | |
Other Notes | *The only Octo Generator in the game is a Proto Generator variant, which Beat does not try to attack. |
Make a Good Mega Man Level: Episode Zero[edit]
1 | 1 | 2 | 99 | |||||||
1 | 1 | 2 | 2 | |||||||
2 | 3 | 3 | 2 | |||||||
2 | 2 | 2 | 2 | |||||||
1 | 1 | 2 | 2 | |||||||
1 | 1 | 2 | 2 | |||||||
Other Notes |
Megamix Engine[edit]
1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
Other Notes |