Difference between revisions of "Neo Heli Metall"

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|weak=
 
|weak=
 
|category=Mets, Flying
 
|category=Mets, Flying
|location='''MaGMML2:'''<br>[[Joe Man (stage)|Joe Man]]
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|location='''MaGMML2:'''<br>[[Joe Man (stage)|Joe Man]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]]
 
|OffAppear=[[Mega Man 10]]
 
|OffAppear=[[Mega Man 10]]
 
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
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While Neo Heli Metall was not a devkit enemy for ''[[Make a Good Mega Man Level 2]]'', it appeared as a custom enemy in the entry [[Joe Man (stage)|Joe Man]].
 
While Neo Heli Metall was not a devkit enemy for ''[[Make a Good Mega Man Level 2]]'', it appeared as a custom enemy in the entry [[Joe Man (stage)|Joe Man]].
  
Neo Heli Metall is included in the [[Megamix Engine]], and is planned to appear as a devkit enemy in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''.
+
Neo Heli Metall is included in the [[Megamix Engine]], and is planned to appear as a devkit enemy in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. The first finished game to use the devkit Neo Heli Metall was ''[[Make a Good Mega Man Level: Episode Zero]]'', where it appeared in [[Null and Void (Episode Zero)|Null and Void]].
  
 
==Behavior==
 
==Behavior==
 
Neo Heli Metalls will move back and forth within a fixed area while hiding in their helmets, only briefly revealing their faces when they reach the edge of their path so they can fire three projectiles in a spread before hiding again.
 
Neo Heli Metalls will move back and forth within a fixed area while hiding in their helmets, only briefly revealing their faces when they reach the edge of their path so they can fire three projectiles in a spread before hiding again.
 
  
 
==Trivia==
 
==Trivia==

Revision as of 11:39, 19 May 2021

Neo Heli Metall
Information
In-Game Information
HP: 1
Attack Damage: 4 (contact)
2 (projectile)
Category: Mets, Flying
Location(s): MaGMML2:
Joe Man
MaGMML: Episode Zero:
Null and Void
Misc. Information
Script: ネオヘリメットール
Romaji: Neo Heri Mettōru
Programmer(s): Zieldak
Series Information
Official Game Appearances: Mega Man 10
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
NeoHeliMetall.png

Neo Heli Metall is an enemy from Mega Man 10. Like certain variants of Metall DX, it is a Metall with legs and a propeller. However, it is always flying in the air, and it is able to fly while still hiding inside its helmet.

While Neo Heli Metall was not a devkit enemy for Make a Good Mega Man Level 2, it appeared as a custom enemy in the entry Joe Man.

Neo Heli Metall is included in the Megamix Engine, and is planned to appear as a devkit enemy in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. The first finished game to use the devkit Neo Heli Metall was Make a Good Mega Man Level: Episode Zero, where it appeared in Null and Void.

Behavior

Neo Heli Metalls will move back and forth within a fixed area while hiding in their helmets, only briefly revealing their faces when they reach the edge of their path so they can fire three projectiles in a spread before hiding again.

Trivia

  • In the Megamix Engine, Neo Heli Metall is referred to as "Beta Heli Metool".