Difference between revisions of "Quirky Unconsistent Incomprehensible Nonsensical Track"

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Line 35: Line 35:
 
|bosses =
 
|bosses =
 
|other =  
 
|other =  
|music = Mega Man 4 - Pharaoh Man (RushJet1 Mix)
+
|music = Mega Man 4 - Pharaoh Man (RushJet1 Remix)
 
|location = Tier 1
 
|location = Tier 1
 
|previous = [[Cardinal Man]]
 
|previous = [[Cardinal Man]]
Line 54: Line 54:
 
|pyro = Well uuh... There was an attempt. I sorta like the fight with the Metall Potton. But the majority of the level is... empty, featureless hallways.
 
|pyro = Well uuh... There was an attempt. I sorta like the fight with the Metall Potton. But the majority of the level is... empty, featureless hallways.
 
|pyroscore = 11
 
|pyroscore = 11
 +
|spdesign = 3
 +
|spfun = 2
 +
|spcreativity = 2
 +
|spaesthetics = 1
 +
|spfunction = 3
 +
|spskip = No
 
|jupi = This level really lives up to its name. Especially the 'incomprehensible' part
 
|jupi = This level really lives up to its name. Especially the 'incomprehensible' part
 
|jupiscore = 7
 
|jupiscore = 7
 +
|jhdesign = 0
 +
|jhfun = 5
 +
|jhcreativity = 2
 +
|jhaesthetics = 0
 +
|jhfunction = 0
 
|enjl = I'm sad that compared to the other hilariously broken level this one isn't as much fun to mess around in. Would've gotten big fun score if you didn't remove all the utility >:c ... At least it's completable?
 
|enjl = I'm sad that compared to the other hilariously broken level this one isn't as much fun to mess around in. Would've gotten big fun score if you didn't remove all the utility >:c ... At least it's completable?
 
|enjlscore = 1
 
|enjlscore = 1
 +
|endesign = 0
 +
|enfun = 0
 +
|encreativity = 0
 +
|enaesthetics = 0
 +
|enfunction = 1
 +
|enskip = No
 
|garirry = Well I really appreciate the amount of effort the author put into the graphics of this level, because I'm going to be completely honest here: it looks absolutely hideous. All I'm seeing is random tiles or sets of tiles placed at random sections. Not to mention the amazing choice of choosing blue as the background color so I keep thinking I'm underwater when I'm not. The level still doesn't get a pass even if we completely ignore the awful visuals. The level design consists of either obstacles placed randomly or corridors either long and empty or filled with the same object over and over. That's of course not to mention how poorly the camera is implemented in this level, that is how glitchy it is. On a slightly positive note, I think that the last mini-boss was done in a quite fun and creative manner, but it obviously can't make up for everything that's bad about this level. At least its name is accurate.
 
|garirry = Well I really appreciate the amount of effort the author put into the graphics of this level, because I'm going to be completely honest here: it looks absolutely hideous. All I'm seeing is random tiles or sets of tiles placed at random sections. Not to mention the amazing choice of choosing blue as the background color so I keep thinking I'm underwater when I'm not. The level still doesn't get a pass even if we completely ignore the awful visuals. The level design consists of either obstacles placed randomly or corridors either long and empty or filled with the same object over and over. That's of course not to mention how poorly the camera is implemented in this level, that is how glitchy it is. On a slightly positive note, I think that the last mini-boss was done in a quite fun and creative manner, but it obviously can't make up for everything that's bad about this level. At least its name is accurate.
 
|garirryscore = 12
 
|garirryscore = 12
 +
|gadesign = 3
 +
|gafun = 3
 +
|gacreativity = 4
 +
|gaaesthetics = 0
 +
|gafunction = 2
 +
|gadesignnote = It's awful. Everything is placed at random, you have long empty corridors, and corridors with an "obstacle chain". There's really not a lot of likable stuff in the level design.
 +
|gafunnote = Eh. It was okay I guess. Nothing superb, and I did get either bored or annoyed most of the time.
 +
|gacreativitynote = Well it uses mini-bosses and the second one is pretty creative so I guess there's a little bit of creativity, but… meh.
 +
|gaaestheticsnote = No explanations needed.
 +
|gafunctionnote = Camera is buggy, level has plenty of problems… At least the level is working.
 
|ace = [[File:MaGMML2-QUINTComic.png]]
 
|ace = [[File:MaGMML2-QUINTComic.png]]
 
|acescore = 5
 
|acescore = 5
 +
|asdesign = 1
 +
|asfun = 1
 +
|ascreativity = 2
 +
|asaesthetics = 0
 +
|asfunction = 1
 +
|asskip = Yes or No
 
}}
 
}}
  
 
{{MaGMML2 Tier 1}}
 
{{MaGMML2 Tier 1}}
 
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 1 Stages]][[Category:Stages without Collectables]]
 
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 1 Stages]][[Category:Stages without Collectables]]

Revision as of 12:20, 16 February 2018

78th: Quirky Unconsistent Incomprehensible Nonsensical Track

Make a Good Mega Man Level 2

QUINT snip1.PNG
Helpful
"The majority of the level is empty, featureless hallways."
―SnoruntPyro, during her review.

Overview

Quirky Unconsistent Incomprehensible Nonsensical Track, QUINT for short, is the 78th placed level in Make A Good Mega Man Level 2. This stage is almost entirely platforming over special platforms like Yoku Blocks or Count Bombs. There are only four enemies in this stage, counting the minibosses.

You are restricted to only your buster and Slash Claw.

Strategy

Upon entering the key room (pictured above), go left instead of right. This will bring you to the key. Then turn and go right and go to the section where you must cross Dust Man platforms to unlock the next section. Before you head left across the Count Bombs, make sure to hop on the cloud (which is solid for reasons unknown) and nab that M-Tank. Then go left on the rows of Count Bombs (remembering that there is no way to hit the spikes above, even if you jump at full height) and right across the falling platforms above.

Then, take on the Metall Potton with your Slash Claw skillz, and use the Yoku Blocks to maneuver over the spikes and towards the energy element.

Judge Comments
snoruntpyro snoruntpyro snoruntpyro : 11 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
3 / 15 2 / 10 2 / 15 1 / 5 3 / 5 No



Well uuh... There was an attempt. I sorta like the fight with the Metall Potton. But the majority of the level is... empty, featureless hallways.

JupiHornet JupiHornet JupiHornet : 7 / 50
Design Fun Creativity Aesthetics Functionality
0 / 15 5 / 10 2 / 15 0 / 5 0 / 5



This level really lives up to its name. Especially the 'incomprehensible' part

Enjl Enjl Enjl : 1 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
0 / 15 0 / 10 0 / 15 0 / 5 1 / 5 No



I'm sad that compared to the other hilariously broken level this one isn't as much fun to mess around in. Would've gotten big fun score if you didn't remove all the utility >:c ... At least it's completable?

Garirry Garirry Garirry : 12 / 50
Design Fun Creativity Aesthetics Functionality
3 / 15 3 / 10 4 / 15 0 / 5 2 / 5
It's awful. Everything is placed at random, you have long empty corridors, and corridors with an "obstacle chain". There's really not a lot of likable stuff in the level design. Eh. It was okay I guess. Nothing superb, and I did get either bored or annoyed most of the time. Well it uses mini-bosses and the second one is pretty creative so I guess there's a little bit of creativity, but… meh. No explanations needed. Camera is buggy, level has plenty of problems… At least the level is working.



Well I really appreciate the amount of effort the author put into the graphics of this level, because I'm going to be completely honest here: it looks absolutely hideous. All I'm seeing is random tiles or sets of tiles placed at random sections. Not to mention the amazing choice of choosing blue as the background color so I keep thinking I'm underwater when I'm not. The level still doesn't get a pass even if we completely ignore the awful visuals. The level design consists of either obstacles placed randomly or corridors either long and empty or filled with the same object over and over. That's of course not to mention how poorly the camera is implemented in this level, that is how glitchy it is. On a slightly positive note, I think that the last mini-boss was done in a quite fun and creative manner, but it obviously can't make up for everything that's bad about this level. At least its name is accurate.

ACESpark ACESpark ACESpark : 5 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
1 / 15 1 / 10 2 / 15 0 / 5 1 / 5 Yes or No



MaGMML2-QUINTComic.png



Make a Good Mega Man Level 2 - Tier 1
Entry Stages
Snow ManCardinal ManQ.U.I.N.TMix & MatchThe FallAncient Tomb
List of Bosses
Chill Man
Tier Boss & Extra Levels
MilkStrawberry Milk
Other Goodies
Astro Man's Vain Hope