Difference between revisions of "Uranus Platform"
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|at= | |at= | ||
|type=Platform | |type=Platform | ||
| − | |location='''MaGMML3:'''<br>[[Damp Ruins]]<br>[[Toxic Trouble]]<br>[[Fruit Forest]]<br>[[Bakery Man]]<br>[[Mega Man DEV]]<br>[[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]]<br>[[Rockbound Facility]]<br>[[Mine exploration]]<br>[[Glitz Woman (stage)|Glitz Woman]]<br>[[ | + | |location='''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Damp Ruins]]<br>[[Toxic Trouble]]<br>[[Grassy Plains]]<br>[[Fruit Forest]]<br>[[Bakery Man]]<br>[[Mega Man DEV]]<br>[[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]]<br>[[Rockbound Facility]]<br>[[Mine exploration]]<br>[[Glitz Woman (stage)|Glitz Woman]]<br>[[Falling System Core]]<br>[[NEO Pit of Pits]]<br>[[Shrine of Nebula]]<br>'''MaG48HMML:'''<br>[[Obligatory Enemy Spam Level]]<br>[[Taking a Dip]] |
|OffAppear=[[Mega Man V]] | |OffAppear=[[Mega Man V]] | ||
| − | |MaGMMLAppear=[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]]<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]]<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:UranusPlatform.png]] [[File:UranusPlatformWilyStar.png|Wily Star]] | |sprite=[[File:UranusPlatform.png]] [[File:UranusPlatformWilyStar.png|Wily Star]] | ||
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The '''Uranus Platform''' is a gimmick from ''[[Mega Man V]]'', found in [[Uranus]]'s stage. It is a rotating cylinder that threatens to drop [[Mega Man]] off of it. | The '''Uranus Platform''' is a gimmick from ''[[Mega Man V]]'', found in [[Uranus]]'s stage. It is a rotating cylinder that threatens to drop [[Mega Man]] off of it. | ||
| − | Uranus Platforms are included in the [[Megamix Engine]], as well as the devkits for | + | Uranus Platforms are included in the [[Megamix Engine]], as well as the devkits for all games built with it. The first game to use it was ''[[Make a Good 48 Hour Mega Man Level]]'', in the entries [[Obligatory Enemy Spam Level]] and [[Taking a Dip]]. It returned in ''[[Make a Good Mega Man Level 3]]'' in over 11 entries, as well as the game's [[Weapon Tutorials]], the [[NEO Pit of Pits]] sublevels "Les Cles De Fort Boyard", "Lost Ruins of Rolmisl", "Power Muscler 2", and "Too Cheap To Pay Brendan Fraser", and the [[Shrine of Nebula]] room "Cuts & Scraps". |
==Behavior== | ==Behavior== | ||
Revision as of 19:33, 22 January 2025
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- "A rotating platform that gradually sends Mega Man downwards. If he stands on it for too long, he'll eventually fall off. Stretch it horizontally in the editor to make multiple contiguous [sic] platforms"
- ―Note in Uranus Platform's code, Megamix Engine
The Uranus Platform is a gimmick from Mega Man V, found in Uranus's stage. It is a rotating cylinder that threatens to drop Mega Man off of it.
Uranus Platforms are included in the Megamix Engine, as well as the devkits for all games built with it. The first game to use it was Make a Good 48 Hour Mega Man Level, in the entries Obligatory Enemy Spam Level and Taking a Dip. It returned in Make a Good Mega Man Level 3 in over 11 entries, as well as the game's Weapon Tutorials, the NEO Pit of Pits sublevels "Les Cles De Fort Boyard", "Lost Ruins of Rolmisl", "Power Muscler 2", and "Too Cheap To Pay Brendan Fraser", and the Shrine of Nebula room "Cuts & Scraps".
Behavior
Uranus Platforms spin in the air. If Mega Man jumps on top of one, he will slowly sink into it before falling through entirely upon hitting the center. Mega Man cannot jump onto it from either the bottom or the sides; it will act like a complete solid in those cases. Longer Uranus Platforms can be made by stretching it in the room editor, similarly to Conveyors.
Uranus Platforms have two creation code variables:
- style - Affects the sprites used; by default, it uses its sprites from Uranus's stage, but setting it to 1 makes it use its sprites from the Wily Star.
- animSpeed - How quickly the platform animates (and subsequently shifts Mega Man down).
Trivia
- In earlier versions of the Megamix Engine (and the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level), Uranus Platforms couldn't use their Wily Star sprites. Despite this, the code for changing them and an incomplete set of sprites were present in the engine's files.