Difference between revisions of "Quirky Unconsistent Incomprehensible Nonsensical Track"

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|garirry = Well I really appreciate the amount of effort the author put into the graphics of this level, because I'm going to be completely honest here: it looks absolutely hideous. All I'm seeing is random tiles or sets of tiles placed at random sections. Not to mention the amazing choice of choosing blue as the background color so I keep thinking I'm underwater when I'm not. The level still doesn't get a pass even if we completely ignore the awful visuals. The level design consists of either obstacles placed randomly or corridors either long and empty or filled with the same object over and over. That's of course not to mention how poorly the camera is implemented in this level, that is how glitchy it is. On a slightly positive note, I think that the last mini-boss was done in a quite fun and creative manner, but it obviously can't make up for everything that's bad about this level. At least its name is accurate.
 
|garirry = Well I really appreciate the amount of effort the author put into the graphics of this level, because I'm going to be completely honest here: it looks absolutely hideous. All I'm seeing is random tiles or sets of tiles placed at random sections. Not to mention the amazing choice of choosing blue as the background color so I keep thinking I'm underwater when I'm not. The level still doesn't get a pass even if we completely ignore the awful visuals. The level design consists of either obstacles placed randomly or corridors either long and empty or filled with the same object over and over. That's of course not to mention how poorly the camera is implemented in this level, that is how glitchy it is. On a slightly positive note, I think that the last mini-boss was done in a quite fun and creative manner, but it obviously can't make up for everything that's bad about this level. At least its name is accurate.
 
|garirryscore = 12
 
|garirryscore = 12
|ace = <!-- comic submitted -->
+
|ace = [[File:MaGMML2-QUINTComic.png]]
 
|acescore = 5
 
|acescore = 5
 
}}
 
}}

Revision as of 07:48, 1 November 2017

78th: Quirky Unconsistent Incomprehensible Nonsensical Track

Make a Good Mega Man Level 2

QUINT snip1.PNG
Helpful
"The majority of the level is empty, featureless hallways."
―SnoruntPyro, during her review.

Overview

Quirky Unconsistent Incomprehensible Nonsensical Track, QUINT for short, is the 78th placed level in Make A Good Mega Man Level 2. This stage is almost entirely platforming over special platforms like Yoku Blocks or Count Bombs. There are only four enemies in this stage, counting the minibosses.

You are restricted to only your buster and Slash Claw.

Strategy

Upon entering the key room (pictured above), go left instead of right. This will bring you to the key. Then turn and go right and go to the section where you must cross Dust Man platforms to unlock the next section.

Judge Comments
snoruntpyro snoruntpyro snoruntpyro : 11 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
/ 15 / 10 / 15 / 5 / 5



Well uuh... There was an attempt. I sorta like the fight with the Metall Potton. But the majority of the level is... empty, featureless hallways.

JupiHornet JupiHornet JupiHornet : 7 / 50
Design Fun Creativity Aesthetics Functionality
/ 15 / 10 / 15 / 5 / 5



This level really lives up to its name. Especially the 'incomprehensible' part

Enjl Enjl Enjl : 1 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
/ 15 / 10 / 15 / 5 / 5



I'm sad that compared to the other hilariously broken level this one isn't as much fun to mess around in. Would've gotten big fun score if you didn't remove all the utility >:c ... At least it's completable?

Garirry Garirry Garirry : 12 / 50
Design Fun Creativity Aesthetics Functionality
/ 15 / 10 / 15 / 5 / 5
{{{gacreativitynote}}} {{{gaaestheticsnote}}} {{{gafunctionnote}}}



Well I really appreciate the amount of effort the author put into the graphics of this level, because I'm going to be completely honest here: it looks absolutely hideous. All I'm seeing is random tiles or sets of tiles placed at random sections. Not to mention the amazing choice of choosing blue as the background color so I keep thinking I'm underwater when I'm not. The level still doesn't get a pass even if we completely ignore the awful visuals. The level design consists of either obstacles placed randomly or corridors either long and empty or filled with the same object over and over. That's of course not to mention how poorly the camera is implemented in this level, that is how glitchy it is. On a slightly positive note, I think that the last mini-boss was done in a quite fun and creative manner, but it obviously can't make up for everything that's bad about this level. At least its name is accurate.

ACESpark ACESpark ACESpark : 5 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
/ 15 / 10 / 15 / 5 / 5



MaGMML2-QUINTComic.png



Make a Good Mega Man Level 2 - Tier 1
Entry Stages
Snow ManCardinal ManQ.U.I.N.TMix & MatchThe FallAncient Tomb
List of Bosses
Chill Man
Tier Boss & Extra Levels
MilkStrawberry Milk
Other Goodies
Astro Man's Vain Hope