Difference between revisions of "Sheep Conveyor"

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|romaji=
 
|romaji=
 
|altname=
 
|altname=
|programmer=
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|programmer=[[Sharb]]
 
|artist=
 
|artist=
|hp=2
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|hp=
 
|at=
 
|at=
|type=Platform, Special Interaction
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|type=Platform, Switch
|location='''MaGMML3:'''<br>
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|location='''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]]
 
|OffAppear=[[Mega Man 10]]
 
|OffAppear=[[Mega Man 10]]
|MaGMMLAppear=[[Make a Good Mega Man Level 3]]
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|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
|sprite=[[File:SheepConveyor.JPG]]
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|sprite=[[File:SheepConveyor.png]]
 
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The '''Sheep Conveyor''' is a gimmick from ''[[Mega Man 10]]'', found in Sheep Man's stage. This conveyor belt is used in the Miniboss fight with [[Octobulb]].
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The '''Sheep Conveyor''' is a gimmick in ''[[Mega Man 10]]'', found in Sheep Man's stage. It is a treadmill that can be used to provide power to certain machines.
  
==Behavior==  
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Sheep Conveyors were first included in the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. Prior to either games' release, ''[[Make a Good Mega Man Level: Episode Zero]]'' used it in [[Null and Void (Episode Zero)|Null and Void]].
The Sheep Conveyor will stop Mega Man from moving in a direction so that way Octobulb can be charged, and therefore vulnerable.
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Otherwise the Conveyor just stops Mega Man from moving.
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==Behavior==
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Sheep Conveyors, unlike normal [[Conveyor]]s, do not move by themselves; [[Mega Man]] must instead manually run on them to make them move. After running on them for a while, the conveyor's myFlag variable is set to be true, but after a small amount of time it will reset to false. Because of this, Sheep Conveyors can be used as a switch for objects it shares a myFlag variable with, activating or deactivating barriers like [[Astro Door]]s and [[Switch Block]]s, or powering up [[Octobulb]] to make it vulnerable.
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==Related Gimmicks==
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* [[Sheep Platform]]
  
 
[[Category:Gimmicks]][[Category:Devkit Gimmicks (MaGMML3)]][[Category:Mega Man 10 Gimmicks]]
 
[[Category:Gimmicks]][[Category:Devkit Gimmicks (MaGMML3)]][[Category:Mega Man 10 Gimmicks]]

Latest revision as of 04:08, 13 October 2024

Sheep Conveyor
Information
In-Game Information
Type: Platform, Switch
Location(s): MaGMML: Episode Zero:
Null and Void
Programmer(s): Sharb
Series Information
Official Game Appearances: Mega Man 10
MaGMML Game Appearances: MaGMML: Episode Zero
Megamix Engine
SheepConveyor.png

The Sheep Conveyor is a gimmick in Mega Man 10, found in Sheep Man's stage. It is a treadmill that can be used to provide power to certain machines.

Sheep Conveyors were first included in the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Prior to either games' release, Make a Good Mega Man Level: Episode Zero used it in Null and Void.

Behavior

Sheep Conveyors, unlike normal Conveyors, do not move by themselves; Mega Man must instead manually run on them to make them move. After running on them for a while, the conveyor's myFlag variable is set to be true, but after a small amount of time it will reset to false. Because of this, Sheep Conveyors can be used as a switch for objects it shares a myFlag variable with, activating or deactivating barriers like Astro Doors and Switch Blocks, or powering up Octobulb to make it vulnerable.

Related Gimmicks