Difference between revisions of "Sheep Conveyor"
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|romaji= | |romaji= | ||
|altname= | |altname= | ||
| − | |programmer= | + | |programmer=[[Sharb]] |
|artist= | |artist= | ||
| − | |hp= | + | |hp= |
|at= | |at= | ||
| − | |type=Platform, | + | |type=Platform, Switch |
| − | |location=''' | + | |location='''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man 10]] | |OffAppear=[[Mega Man 10]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level | + | |MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
| − | |sprite=[[File:SheepConveyor. | + | |sprite=[[File:SheepConveyor.png]] |
}} | }} | ||
| − | The '''Sheep Conveyor''' is a gimmick | + | The '''Sheep Conveyor''' is a gimmick in ''[[Mega Man 10]]'', found in Sheep Man's stage. It is a treadmill that can be used to provide power to certain machines. |
| − | ==Behavior== | + | Sheep Conveyors were first included in the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. Prior to either games' release, ''[[Make a Good Mega Man Level: Episode Zero]]'' used it in [[Null and Void (Episode Zero)|Null and Void]]. |
| − | + | ||
| − | + | ==Behavior== | |
| + | Sheep Conveyors, unlike normal [[Conveyor]]s, do not move by themselves; [[Mega Man]] must instead manually run on them to make them move. After running on them for a while, the conveyor's myFlag variable is set to be true, but after a small amount of time it will reset to false. Because of this, Sheep Conveyors can be used as a switch for objects it shares a myFlag variable with, activating or deactivating barriers like [[Astro Door]]s and [[Switch Block]]s, or powering up [[Octobulb]] to make it vulnerable. | ||
| + | |||
| + | ==Related Gimmicks== | ||
| + | * [[Sheep Platform]] | ||
[[Category:Gimmicks]][[Category:Devkit Gimmicks (MaGMML3)]][[Category:Mega Man 10 Gimmicks]] | [[Category:Gimmicks]][[Category:Devkit Gimmicks (MaGMML3)]][[Category:Mega Man 10 Gimmicks]] | ||
Latest revision as of 04:08, 13 October 2024
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The Sheep Conveyor is a gimmick in Mega Man 10, found in Sheep Man's stage. It is a treadmill that can be used to provide power to certain machines.
Sheep Conveyors were first included in the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Prior to either games' release, Make a Good Mega Man Level: Episode Zero used it in Null and Void.
Behavior
Sheep Conveyors, unlike normal Conveyors, do not move by themselves; Mega Man must instead manually run on them to make them move. After running on them for a while, the conveyor's myFlag variable is set to be true, but after a small amount of time it will reset to false. Because of this, Sheep Conveyors can be used as a switch for objects it shares a myFlag variable with, activating or deactivating barriers like Astro Doors and Switch Blocks, or powering up Octobulb to make it vulnerable.