Difference between revisions of "Shotom"
From Make a Good Mega Man Level Contest
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| − | |MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
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'''Shotom''' is an enemy from ''[[Mega Man 10]]''. It is a flying robot with a frontal cannon. | '''Shotom''' is an enemy from ''[[Mega Man 10]]''. It is a flying robot with a frontal cannon. | ||
| − | Shotom was first present in the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. | + | Shotom was first present in the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. Its first appearance in a game was in ''[[Make a Good Mega Man Level: Episode Zero]]'', where it appeared in the level [[Surveillance Canyon]]. It would go on to appear in the ''MaG48HMML'' entry [[Flaming Fortress]]. |
==Behavior== | ==Behavior== | ||
Latest revision as of 17:35, 22 February 2022
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Shotom is an enemy from Mega Man 10. It is a flying robot with a frontal cannon.
Shotom was first present in the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Its first appearance in a game was in Make a Good Mega Man Level: Episode Zero, where it appeared in the level Surveillance Canyon. It would go on to appear in the MaG48HMML entry Flaming Fortress.
Behavior
Shotom moves forwards while flying in a sine wave pattern. If it is at roughly the same height as Mega Man, it will shoot a destructible projectile at him.
By default, Shotoms are purple, but by setting col = 1 in a Shotom's creation code, it will turn blue.