Difference between revisions of "Duwang"

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* Pandeeta
 
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* Metall Swim

Revision as of 14:04, 28 October 2017

37th: Duwang

Make a Good Mega Man Level 2

Duwang4.PNG
Got a feeling so complicated
"What a beautiful Duwang!"
―Yoshikage Kira, hidden room.


Overview

Duwang is the 37th placed level in Make A Good Mega Man Level 2. The stage is one giant reference to Jojo's Bizarre Adventure Part 4: Diamond Is Unbreakable.

The stage can be accurately divided into three sections: the streets, the sky, and the alley. The streets are populated with enemies, especially Gabyoalls. It also contains a few pits with Bombombombs. The sky section is full of Plant Man platforms, as well as Cannopellers and Bomb Fliers. The final stage in this is the alley, where you must NOT press left.


Strategy

The first part of this stage, the streets, can be almost entirely passed through with the use of the Jewel Sattelite. The only thing you'll need to watch out for is the Tatepakkans.

In the sky, you'll have to use Plant Man platforms a bunch while dodging enemies. The level requires you at points to shoot multiple platforms from one platform.

Make sure to jump down this gap for the Nobel Nickels.

Once you finish that, you enter the alleyway. As the sign warns, you are not to face left at any point while going through this section. This can make enemies hard to kill if you aren't using certain special weapons.

The boss is not mandatory, and you receive no reward for beating him.

Trivia

  • This level is a giant reference to the 4th part of the manga/anime Jojo's Bizarre Adventure.
    • The level's name comes from a scanlation of Part 4, infamous among the Jojo fandom for its poor English and low-quality scans. Duwang is the name of the town the city takes place in in those scanlations.
    • The level's theme is the opening theme for the third cour of the anime season.
    • The lighthouse is a reference to the ending credits of the season.
    • The tower that one has to jump down to is a reference to "Superfly", an enemy stand in that part which is also a telephone tower.
    • The Nobel Nickel room contains a picture from the previously mentioned scanlation.
    • The Walking Bomb is a reference to Sheer Heart Attack, another enemy stand that takes the form of a bomb with tank treads.
    • The Pepsi sign is a reference to the Pepsi sign that gets struck by lightning at the beginning of the penultimate arc.
    • The alley section is a reference to the Ghost Alley, a location in that part. It loops infinitely until you proceed a certain way. If one looks back while leaving, many ghost hands will appear from the alley and drag them away.
    • The boss room is a reference to the villain of that part, Yoshikage Kira (pictured in the Nobel Nickel room). Crash Man has similar powers to Kira, creating bombs.
      • The ambulance at the end reflects Kira's ultimate fate, being run over by an ambulance.


Gallery

This is what happens if you face left.
The boss room
The Noble Nickel room


Make a Good Mega Man Level 2 - Tier 6
Entry Stages
Wily CoasterChangeable CavernsJoe Man (stage)Crystal LabNitrogen ManDuwangLava FactoryJust an Ice Level
List of Bosses
Joe ManJoe Man RChill ManCrash Man
Tier Boss
Cheat Man