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| | |game=[[Make a Good Mega Man Level]] | | |game=[[Make a Good Mega Man Level]] |
| | |creator= blue kirby | | |creator= blue kirby |
| − | |composer= Nintendo | + | |composer= Hirokazu Ando, Jun Ishikawa |
| − | |artist= | + | |artist= Kazunobo Shimizu |
| | |programmer = | | |programmer = |
| | <!-- ===========Scores============== --> | | <!-- ===========Scores============== --> |
Revision as of 10:41, 22 November 2017
15th: Midnight Snow
Make a Good Mega Man Level
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| Overview
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| Creator(s):
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blue kirby
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| Artist(s):
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Kazunobo Shimizu
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| Composer(s):
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Hirokazu Ando, Jun Ishikawa
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| Theme Music
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| Rainbow Resort (Kirby's Adventure)
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- "Looks like the penguin makers don't quite work like they do in Mega Man 3; it seems like they're just... everywhere counts as a hitbox on them."
- ―RoahmMythril, in his playthrough of the game
Overview
Midnight Snow is the 15th place entry in Make a Good Mega Man Level. It takes its graphics and music from a few NES games. Specifically, Super Mario Bros. 2 and Zelda II: The Adventure of Link.
Strategy
| Judge Comments
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snoruntpyro : 58 / 100
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| Personal Fun Factor
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Other Fun Factor
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Uniqueness
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Creativity
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Graphics
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Music
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/ 25
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/ 15
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/ 15
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/ 10
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/ 10
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The level looked great, and the music was really relaxing. I liked the whole mini-challenge style of the level, but I feel because of this the level felt a bit unfocused? The whole level basically just felt like rooms with enemies, not much special about it.
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Cheez8 : 42 / 100
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| Personal Fun Factor
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Other Fun Factor
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Uniqueness
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Creativity
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Graphics
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Music
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| / 25
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/ 25
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/ 15
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/ 15
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/ 10
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/ 10
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Most of the level was straightforward to a fault. The inside portion was nice though- while the split paths didn't really do much for the level, it was nice to have more varied terrain. Definite points for presentation though! Since it looked as nice as it did, it felt peaceful, not boring.
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Duvi0 : 53 / 100
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| Personal Fun Factor
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Other Fun Factor
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Uniqueness
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Creativity
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Graphics
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Music
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/ 25
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/ 15
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/ 15
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/ 10
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/ 10
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This was a cute li'l level! If it had cheeks, I would kiss them.
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Mick Galbani / Blackmore Darkwing : 23 / 100
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| Personal Fun Factor
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Other Fun Factor
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Uniqueness
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Creativity
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Graphics
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Music
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| / 25
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/ 25
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/ 15
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/ 15
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/ 10
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/ 10
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This level... is. That's it, that's all I really have to say about it. Its there. some of the graphics and general layout make me think of SMB2, but other than that and the slightly odd music, I can't say much about this level.
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MrKyurem : 39 / 100
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| Personal Fun Factor
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Other Fun Factor
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Uniqueness
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Creativity
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Graphics
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Music
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/ 25
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/ 15
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/ 15
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/ 10
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/ 10
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This level seems a bit too reliant on enemy challenges - apart from enemies, not much is really going on. The choice of only using single screens is questionable, too, as it can cause the player to be unprepared for what is coming - something that I cannot tell if you either didn't notice, or tried to exploit, without realising how it would affect the player. The other-fun factor on this is significantly less than the rest because it appears that, if you die in the second half of the stage, you fail to respawn, along with the fact that I am taking the benefit of the doubt, and assuming that there are meant to be some fluent scrolls.
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