Difference between revisions of "Sheep Conveyor"
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| − | |MaGMMLAppear=[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]<br>[[Megamix Engine]] |
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The '''Sheep Conveyor''' is a gimmick in ''[[Mega Man 10]]'', found in Sheep Man's stage. It is a treadmill that can be used to provide power to certain machines. | The '''Sheep Conveyor''' is a gimmick in ''[[Mega Man 10]]'', found in Sheep Man's stage. It is a treadmill that can be used to provide power to certain machines. | ||
| − | Sheep Conveyors were first included in the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. | + | Sheep Conveyors were first included in the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. Prior to either games' release, ''[[Make a Good Mega Man Level: Episode Zero]]'' used it in [[Null and Void (Episode Zero)|Null and Void]]. |
==Behavior== | ==Behavior== | ||
Revision as of 21:26, 16 May 2021
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The Sheep Conveyor is a gimmick in Mega Man 10, found in Sheep Man's stage. It is a treadmill that can be used to provide power to certain machines.
Sheep Conveyors were first included in the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Prior to either games' release, Make a Good Mega Man Level: Episode Zero used it in Null and Void.
Behavior
Sheep Conveyors, unlike normal Conveyors, do not move by themselves; Mega Man must instead manually run on them to make them move. After running on them for a while, the conveyor's myFlag variable is set to be true, but after a small amount of time it will reset to false. Because of this, Sheep Conveyors can be used as a switch for objects it shares a myFlag variable with, activating or deactivating barriers like Astro Doors and Switch Blocks, or powering up Octobulb to make it vulnerable.