Difference between revisions of "Shotom"

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|weak=
 
|weak=
 
|category=Flying
 
|category=Flying
|location=
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|location='''MaGMML: Episode Zero:'''<br>[[Surveillance Canyon]]
 
|OffAppear=[[Mega Man 10]]
 
|OffAppear=[[Mega Man 10]]
 
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
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'''Shotom''' is an enemy from ''[[Mega Man 10]]''. It is a flying robot with a frontal cannon.
 
'''Shotom''' is an enemy from ''[[Mega Man 10]]''. It is a flying robot with a frontal cannon.
  
Shotom was first present in the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''.
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Shotom was first present in the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. Its first appearance in a game was in ''[[Make a Good Mega Man Level: Episode Zero]]'', where it appeared in the level [[Surveillance Canyon]].
  
 
==Behavior==
 
==Behavior==

Revision as of 16:08, 20 May 2021

Shotom
Information
In-Game Information
HP: 1
Attack Damage: 3 (contact)
3 (projectile)
Category: Flying
Location(s): MaGMML: Episode Zero:
Surveillance Canyon
Misc. Information
Script: ショットム
Romaji: Shottomu
Programmer(s): Fabian
Series Information
Official Game Appearances: Mega Man 10
MaGMML Game Appearances: MaGMML: Episode Zero (Enemy)
Megamix Engine
Shotom.png

Shotom is an enemy from Mega Man 10. It is a flying robot with a frontal cannon.

Shotom was first present in the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Its first appearance in a game was in Make a Good Mega Man Level: Episode Zero, where it appeared in the level Surveillance Canyon.

Behavior

Shotom moves forwards while flying in a sine wave pattern. If it is at roughly the same height as Mega Man, it will shoot a destructible projectile at him.

By default, Shotoms are purple, but by setting col = 1 in a Shotom's creation code, it will turn blue.