Difference between revisions of "Shotom"
From Make a Good Mega Man Level Contest
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|weak= | |weak= | ||
|category=Flying | |category=Flying | ||
| − | |location= | + | |location='''MaGMML: Episode Zero:'''<br>[[Surveillance Canyon]] |
|OffAppear=[[Mega Man 10]] | |OffAppear=[[Mega Man 10]] | ||
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | |MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | ||
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'''Shotom''' is an enemy from ''[[Mega Man 10]]''. It is a flying robot with a frontal cannon. | '''Shotom''' is an enemy from ''[[Mega Man 10]]''. It is a flying robot with a frontal cannon. | ||
| − | Shotom was first present in the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. | + | Shotom was first present in the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. Its first appearance in a game was in ''[[Make a Good Mega Man Level: Episode Zero]]'', where it appeared in the level [[Surveillance Canyon]]. |
==Behavior== | ==Behavior== | ||
Revision as of 16:08, 20 May 2021
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Shotom is an enemy from Mega Man 10. It is a flying robot with a frontal cannon.
Shotom was first present in the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Its first appearance in a game was in Make a Good Mega Man Level: Episode Zero, where it appeared in the level Surveillance Canyon.
Behavior
Shotom moves forwards while flying in a sine wave pattern. If it is at roughly the same height as Mega Man, it will shoot a destructible projectile at him.
By default, Shotoms are purple, but by setting col = 1 in a Shotom's creation code, it will turn blue.