Difference between revisions of "Cardinal Man"
GuardedLolz (talk | contribs) |
Game Trooper (talk | contribs) (→Trivia) |
||
| Line 139: | Line 139: | ||
==Trivia== | ==Trivia== | ||
* This was originally Garirry's least favorite level, but he changed it to [[Airflow Hubble]] for unknown reasons. | * This was originally Garirry's least favorite level, but he changed it to [[Airflow Hubble]] for unknown reasons. | ||
| + | * There is evidence that suggests the level is based on another [https://www.youtube.com/watch?v=-1aNr2M43aU franchise] entirely, but there is not enough information to support this. | ||
{{MaGMML2 Tier 1}} | {{MaGMML2 Tier 1}} | ||
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 1 Stages]][[Category:Skippable Levels]][[Category:Stages without Collectables]] | [[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 1 Stages]][[Category:Skippable Levels]][[Category:Stages without Collectables]] | ||
Revision as of 14:28, 19 February 2018
| 79th: Cardinal Man | |||||||||||||||||||||
| File:MaGMML2-79-Cardinalman.png | |||||||||||||||||||||
| Admiring the opening screen from a safe location | |||||||||||||||||||||
| |||||||||||||||||||||
| |||||||||||||||||||||
- "This is fine"
- ―ACESpark, summing up the level design philosophy.
Contents
Overview
Cardinal Man is the second-last place entry in Make a Good Mega Man Level 2. It appears to be a random jumble of enemies and layout.
Strategy
When you spawn, you will be standing on top of Ice Man ice cubes. Break the block next to the Wanaan to get an E-Tank and an M-Tank. Break the block to the right to leave the starting area. From there, you can either enter the skip teleporter or continue to play the rest of the stage.
If you choose the latter, continue to the left where you encounter a Wander Bell and a harmless Boulder. Eventually, you will reach a Hover. Said Hover will move really fast to the left, towards a ladder that leads upward, so avoiding it with Rush Jet or Super Arrow is a good option. Do not touch the red blocks or you will die. When you go upward, you will reach an area with a Caricarry, two Tellies, and an immobile Petit Goblin. Head to the right. You can climb the crystal-looking column to reach a place with several Tellies and the first energy element of the level.
For the second Energy Element, continue to the right where you previously climbed the column for the first element. You will find an Au-Au, along with some enemies enclosed underground. There are some glass-looking blocks, but most of them are part of the background. Climb the next column to continue forward and find a Fan Fiend (standing on air) and a Croaker. After dispatching the Croaker (preferably by staying on the column) and the Fan Fiend, which can most easily be accomplished by using Flash Stopper, use the Rush Jet to fly up to an icy white platform with Eddie on it. Fly past that to get to two lines of red blocks, followed by a Big Fish and some scribbled-in red blocks. Most of them can simply be avoided by moving Rush partway above the screen, skipping most of the "parcour" below. At the end of that section you will reach another column to climb down. Upon CLIMBING (Note: Do not jump down, or you will die) down and going to the right you will encounter Nitron, Fatool, Blader, and Spine, followed by a conveyor belt section with a Big Telly. There are also a few spike jumps that cannot be made without a utility or using invincibility frames from all the enemies around you. If you prevail, you will make it to a section with Pengs and some large enemies. If you use the Water Pump to jump to where Komasaburo is, you will find the second energy element.
From here on, you will need to head right for the third energy element. This will lead you to an Air Tiki, where you should use Rush Jet to participate in a small shoot-'em-up section. After that, you will reach a hill with some enemies, followed by a bridge that utilizes slopes and a couple of big enemies. For an easier way to reach the end of this path, you can use the Super Arrow back in the screen with the Big Telly and head right from the ladder until you run out of weapon energy, then you should approximately have cleared the bridge. Finally, enter the glitchy boss door and you will reach a sign accompanied by a Wander Bell that says, "Cardinal Man will not be joining us due to technical difficulties. Sorry. He got Chill Man and Big Eye to fill in for him. Chill Man refuses to touch the Energy Element". You will then fight Chill Man, along with Big Eye. As the sign states, Chill Man does not drop the energy element; it is actually at the upper right corner of the screen. Trigger the Sea Mines and break the blocks, then use Sakugarne or Super Arrow to reach the energy element.
Skip Status
This level was deemed skippable by the judges, largely in part to the nonsensical and obtuse nature of the stage.
| Judge Comments | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| | |||||||||||||||
| |||||||||||||||
| | |||||||||||||||
| |||||||||||||||
| | |||||||||||||||
| |||||||||||||||
| | |||||||||||||||
| |||||||||||||||
| | |||||||||||||||
|
Trivia
- This was originally Garirry's least favorite level, but he changed it to Airflow Hubble for unknown reasons.
- There is evidence that suggests the level is based on another franchise entirely, but there is not enough information to support this.
| Make a Good Mega Man Level 2 - Tier 1 | |
|---|---|
| Entry Stages | |
| Snow Man • Cardinal Man • Q.U.I.N.T • Mix & Match • The Fall • Ancient Tomb | |
| List of Bosses | |
| Chill Man | |
| Tier Boss & Extra Levels | |
| Milk • Strawberry Milk | |
| Other Goodies | |
| Astro Man's Vain Hope | |
