Difference between revisions of "Cardinal Man"
(here's a Cardinal) |
GuardedLolz (talk | contribs) (Strategy and enemy list) |
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|collectables = | |collectables = | ||
|enemies = | |enemies = | ||
| − | * | + | * Wanaan |
| + | * Acid Drops | ||
| + | * Scworm | ||
| + | * Big Fish | ||
| + | * Wander Bell | ||
| + | * Curlinger | ||
| + | * Boulder | ||
| + | * Hover | ||
| + | * Caricarry | ||
| + | * Telly | ||
| + | * Gremlin | ||
| + | * Au-Au | ||
| + | * Sonic Bill | ||
| + | * Dada | ||
| + | * Croaker | ||
| + | * Fan Fiend | ||
| + | * Mag Fly | ||
| + | * Nitron | ||
| + | * Fatool | ||
| + | * Blader | ||
| + | * Spine | ||
| + | * Big Telly | ||
| + | * Twin Cannon | ||
| + | * Returning Sniper Joe | ||
| + | * Komasaburo | ||
| + | * Peng | ||
| + | * Air Tiki | ||
| + | * Parasyu | ||
| + | * Tackle Fire | ||
| + | * Haehaey | ||
| + | * New Shield Attacker | ||
| + | * Picket Man | ||
| + | * Pierrobug | ||
| + | * Drillun | ||
| + | * Big Eye | ||
| + | * Jumbig | ||
| + | * Sea Mine (Only during the Chill Man fight) | ||
|subbosses = | |subbosses = | ||
|bosses = | |bosses = | ||
| + | * Chill Man | ||
|other = | |other = | ||
* Skippable | * Skippable | ||
| − | |music = | + | |music = Mega Mari 8-bit Remix - Cirno's Stage (Stage), Rockman 4 Minus Infinity - Wily Capsule (Boss) |
|location = Tier 1 | |location = Tier 1 | ||
|previous = [[Snow Man]] | |previous = [[Snow Man]] | ||
|next = [[Quirky Unconsistent Incomprehensible Nonsensical Track]] | |next = [[Quirky Unconsistent Incomprehensible Nonsensical Track]] | ||
}} | }} | ||
| − | {{quote|This is fine| | + | {{quote|This is fine|ACESpark|summing up the level design philosophy.}} |
==Overview== | ==Overview== | ||
| − | Cardinal Man is the second-last place entry in '''Make a Good Mega Man Level 2.''' | + | Cardinal Man is the second-last place entry in '''Make a Good Mega Man Level 2.''' It appears to be a random jumble of enemies and layout. |
==Strategy== | ==Strategy== | ||
| − | + | When you spawn, you will be standing on top of Ice Man ice cubes. Break the block next to the Wanaan to get an E-Tank and an M-Tank. Break the block to the right to leave the starting area. From there, you can either enter the skip teleporter or continue to play the rest of the stage. If you choose the latter, continue to the left where you encounter a Wander Bell and a harmless Boulder. Eventually, you will reach a Hover. Said Hover will move really fast to the left, towards a ladder that leads upward. Do not touch the red blocks or you will die. When you go upward, you will reach an area with a Caricarry, two Tellies, and an immobile Petit Goblin. Head to the right. You can climb the column to reach a place with several Tellies and an energy element. If you continue to the right, you will find an Au-Au, along with some enemies enclosed underground. There are some glass-looking blocks, but most of them are part of the background. Climb the column to continue forward and find a Fan Fiend (standing on air) and a Croaker. After dispatching the Croaker (preferably by staying on the column) and the Fan Fiend, use the Rush Jet to fly up to an icy white platform with Eddie on it. Fly past that to get to two lines of red blocks, followed by a Big Fish and some scribbled-in red blocks. Then you will reach a ladder. upon CLIMBING (Note: Do not jump down, or you will die) down, you will encounter Nitron, Fatool, Blader, and Spine, followed by a conveyor belt section with a Big Telly. Eventually, you will need to use the Super Arrow to vault the spike obstacles. If you prevail, you will make it to a section with Pengs and some large enemies. If you use the Water Jet to jump to where Komasaburo is, you will find the second energy element. Going right will lead you to an Air Tiki, where you should use Rush Jet to participate in a small shoot-'em-up section. After that, you will reach a hill with some enemies, followed by a bridge that utilizes slopes and a couple of big enemies. Get past those and enter the glitchy boss door and you will reach a sign accompanied by a Wander Bell that says, "Cardinal Man will not be joining us due to technical difficulties. Sorry. He got Chill Man and Big Eye to fill in for him. Chill Man refuses to touch the Energy Element". You will then fight Chill Man, along with Big Eye. As the sign states, Chill Man does not drop the energy element; it is actually at the upper right corner of the screen. Trigger the Sea Mines and break the blocks, then use Sakugarne to reach the energy element. | |
==Skip Status== | ==Skip Status== | ||
This level was deemed skippable by the judges, largely in part to the nonsensical and obtuse nature of the stage. | This level was deemed skippable by the judges, largely in part to the nonsensical and obtuse nature of the stage. | ||
Revision as of 11:47, 26 October 2017
| 79th: Cardinal Man | |||||||||||||||||||||
| File:MaGMML2-79-Cardinalman.png | |||||||||||||||||||||
| Admiring the opening screen from a safe location | |||||||||||||||||||||
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- "This is fine"
- ―ACESpark, summing up the level design philosophy.
Overview
Cardinal Man is the second-last place entry in Make a Good Mega Man Level 2. It appears to be a random jumble of enemies and layout.
Strategy
When you spawn, you will be standing on top of Ice Man ice cubes. Break the block next to the Wanaan to get an E-Tank and an M-Tank. Break the block to the right to leave the starting area. From there, you can either enter the skip teleporter or continue to play the rest of the stage. If you choose the latter, continue to the left where you encounter a Wander Bell and a harmless Boulder. Eventually, you will reach a Hover. Said Hover will move really fast to the left, towards a ladder that leads upward. Do not touch the red blocks or you will die. When you go upward, you will reach an area with a Caricarry, two Tellies, and an immobile Petit Goblin. Head to the right. You can climb the column to reach a place with several Tellies and an energy element. If you continue to the right, you will find an Au-Au, along with some enemies enclosed underground. There are some glass-looking blocks, but most of them are part of the background. Climb the column to continue forward and find a Fan Fiend (standing on air) and a Croaker. After dispatching the Croaker (preferably by staying on the column) and the Fan Fiend, use the Rush Jet to fly up to an icy white platform with Eddie on it. Fly past that to get to two lines of red blocks, followed by a Big Fish and some scribbled-in red blocks. Then you will reach a ladder. upon CLIMBING (Note: Do not jump down, or you will die) down, you will encounter Nitron, Fatool, Blader, and Spine, followed by a conveyor belt section with a Big Telly. Eventually, you will need to use the Super Arrow to vault the spike obstacles. If you prevail, you will make it to a section with Pengs and some large enemies. If you use the Water Jet to jump to where Komasaburo is, you will find the second energy element. Going right will lead you to an Air Tiki, where you should use Rush Jet to participate in a small shoot-'em-up section. After that, you will reach a hill with some enemies, followed by a bridge that utilizes slopes and a couple of big enemies. Get past those and enter the glitchy boss door and you will reach a sign accompanied by a Wander Bell that says, "Cardinal Man will not be joining us due to technical difficulties. Sorry. He got Chill Man and Big Eye to fill in for him. Chill Man refuses to touch the Energy Element". You will then fight Chill Man, along with Big Eye. As the sign states, Chill Man does not drop the energy element; it is actually at the upper right corner of the screen. Trigger the Sea Mines and break the blocks, then use Sakugarne to reach the energy element.
Skip Status
This level was deemed skippable by the judges, largely in part to the nonsensical and obtuse nature of the stage.
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| Make a Good Mega Man Level 2 - Tier 1 | |
|---|---|
| Entry Stages | |
| Snow Man • Cardinal Man • Q.U.I.N.T • Mix & Match • The Fall • Ancient Tomb | |
| List of Bosses | |
| Chill Man | |
| Tier Boss & Extra Levels | |
| Milk • Strawberry Milk | |
| Other Goodies | |
| Astro Man's Vain Hope | |