Sunset Siege

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14th: Sunset Siege

Make a Good Mega Man Level


"Some folks may be annoyed by the barrier abuse, but I actually found it rather fitting, considering its supposed to be a siege. "
―Mick Galbani, judge comment

Overview

Sunset Siege is the 14th place entry in Make a Good Mega Man Level.

Strategy

Judge Comments
snoruntpyro snoruntpyro snoruntpyro : 49 / 100
Personal Fun Factor Other Fun Factor Uniqueness Creativity Graphics Music
/ 25 / 25 / 15 / 15 / 10 / 10



I liked the setting and the music of the level, and some of the things presented were nice (like the usage of all the barriers), but the whole level just felt kinda....there. Like it kinda lacked an identity? It felt like just some rooms with enemies and then the end goal. Also you can get shunted in a wall via a screen transition at one point :V

Cheez8 Cheez8 Cheez8 : 27 / 100
Personal Fun Factor Other Fun Factor Uniqueness Creativity Graphics Music
/ 25 / 25 / 15 / 15 / 10 / 10



Rather sparse, wasn't it? The overall idea was nice, but it would have been better served by having some more varied terrain, and maybe some mobile enemies to give it that action-y vibe that it lacks.

Duiv0 Duvi0 Duvi0 : 26 / 100
Personal Fun Factor Other Fun Factor Uniqueness Creativity Graphics Music
/ 25 / 25 / 15 / 15 / 10 / 10



I can't see what's so sunset or siege about this level. It's kind of a nothing level.

Mick Galbani Mick Galbani / Blackmore Darkwing Mick Galbani : 50 / 100
Personal Fun Factor Other Fun Factor Uniqueness Creativity Graphics Music
/ 25 / 25 / 15 / 15 / 10 / 10



This was definitely a level, no doubt about that. I actually quite liked the music choice here, and you did a fairly decent job of using the resources that you were given. Some folks may be annoyed by the barrier abuse, but I actually found it rather fitting, considering its supposed to be a siege.

MrKyurem MrKyurem MrKyurem : 68 / 100
Personal Fun Factor Other Fun Factor Uniqueness Creativity Graphics Music
/ 25 / 25 / 15 / 15 / 10 / 10



This level doesn't exactly seem to know what it wants to be - only in the interior section does it get some sort of coherent theme, and even then it's somewhat questionable as to what you're setting out to achieve. Every screen it seems like something new is being thrown at me. The screen transitions seem a bit broke, too - because the upper path on the junction simply doesn't join up right, I cannot take it without death, so I'm only rating based on the bottom path - which has forced usage of every weapon - ideally, I think weapons should only have forced usage for secret or alternate paths, and it should only be 1 or 2 weapons.



Make a Good Mega Man Level - Tier 2
Entry Stages
Chroma KeyMidnight SnowSunset SiegeSky Ziggurat
Tier Bosses
Dagger Man1Yoku Man1R