Difference between revisions of "Joe Man (boss)"

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==Strategy==
 
==Strategy==
Joe Man and Joe Man R follow a set pattern.
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Joe Man and Joe Man R follow a set pattern. <br> <br>
1. At the start of the battle, they will shoot 5 projectiles and jump halfway across the screen twice.
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1. At the start of the battle, they will shoot 5 projectiles and jump halfway across the screen twice. <br>
2. They will toss 2 grenades and either jump at the player or jump at the player twice.
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2. They will toss 2 grenades and either jump at the player or jump at the player twice. <br>
3. Repeat process approximately once or twice.
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3. Repeat process approximately once or twice. <br>
4. Jump to the other side of the screen and lay two mines.
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4. Jump to the other side of the screen and lay two mines. <br>
5. Repeat.
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5. Repeat. <br>
  
  
For Joe Man R, everytime he loses 28 HP, aka a health bar, he will be enter a Hurt pose and be invincible briefly. After a short while, he will jump to the other side of the screen, and run frantically laying mines, and jumping at a specified point on each side. He will do this 3 times, jump to the side of the screen, and repeat steps 1-5.
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For Joe Man R, everytime he loses 28 HP, aka one health bar, he will be enter a Hurt pose and be invincible briefly. After a short while, he will jump to the other side of the screen, and run frantically laying mines, and jumping at a specified point on each side. He will do this 3 times, jump to the side of the screen, and repeat steps 1-5.
  
  

Revision as of 09:24, 29 November 2017

JoeMan's mugshot
Joe Man's mugshot
Joe Man / Joe Man R
Artwork by MegaVile
Artwork by MegaVile
Information
In-Game Information
HP: 28 (84 for Joe Man R)
Weapon: Joe Buster + Joe Grenade
Weakness(es): Slash Claw
Type: Joe
Occupation: Sniper Joe Commander
Main Stage: Joe Man(Stage)
Misc. Information
Designer(s): Zieldak
Programmer(s): Zieldak
Gender: Male
Eye Color: Red
Series Information
MaGMML Game Appearances: MaGMML2
(Boss)
JoeMan.png

Joe Man is the end boss in his namesake stage, in Make a Good Mega Man Level 2. He guards the teleporter to the energy element, while Joe Man R guards a Noble Nickel with his all.

Strategy

Joe Man and Joe Man R follow a set pattern.

1. At the start of the battle, they will shoot 5 projectiles and jump halfway across the screen twice.
2. They will toss 2 grenades and either jump at the player or jump at the player twice.
3. Repeat process approximately once or twice.
4. Jump to the other side of the screen and lay two mines.
5. Repeat.


For Joe Man R, everytime he loses 28 HP, aka one health bar, he will be enter a Hurt pose and be invincible briefly. After a short while, he will jump to the other side of the screen, and run frantically laying mines, and jumping at a specified point on each side. He will do this 3 times, jump to the side of the screen, and repeat steps 1-5.


It is worthy to keep in mind Joe Man R does a lot more damage than Joe Man himself, and is advised to bring E-Tanks and full ammo for Slash Claw and Wheel Cutter.

Damage Table

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3 1 1 0 1 N 4 3 2 7 0
Other Notes Wheel Cutter triggers the mines Joe Man and Joe Man R lay down.


Trivia

  • Joe Man and Joe Man R's weakness to Slash Claw is a nod to the fact the Slash Claw tears through shields and tends to easily kill Joe enemies.
  • Joe Man R of the most disliked bosses, for being 'boring' and 'taking too long' in addition to his high damage output.
  • A modified Joe Man appears at the end of one path in Metallic Ocean, asking the player if they remember him. This Joe Man has 10 health bars but dies instantly after they fill up.