Difference between revisions of "Dompan"

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|location='''MaGMML2:'''<br>[[Neon Man (stage)|Neon Man]]<br>[[Lever Oriental Enchanted]]<br>[[Null and Void (MaGMML2)|Null and Void]]
 
|location='''MaGMML2:'''<br>[[Neon Man (stage)|Neon Man]]<br>[[Lever Oriental Enchanted]]<br>[[Null and Void (MaGMML2)|Null and Void]]
 
|OffAppear=[[Mega Man 4]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear)
 
|OffAppear=[[Mega Man 4]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear)
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|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level Remastered|MaGMML1R]] (NPC)<br>[[Megamix Engine]]
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|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy, Rush Coil costume)<br>[[Make a Good Mega Man Level Remastered|MaGMML1R]] (NPC)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:Dompan.png]]
 
|sprite=[[File:Dompan.png]]

Revision as of 19:56, 19 May 2021

Dompan
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 1
Attack Damage: 4 (contact)
Category: Grounded
Location(s): MaGMML2:
Neon Man
Lever Oriental Enchanted
Null and Void
Misc. Information
Script: ドンパン
Romaji: Donpan
Alt. Name(s): Firework Thrower (Game Gear Mega Man manual)
Programmer(s): Renhoek
Series Information
Official Game Appearances: Mega Man 4
Mega Man IV
Mega Man (Game Gear)
MaGMML Game Appearances: MaGMML2 (Enemy, Rush Coil costume)
MaGMML1R (NPC)
Megamix Engine
Dompan.png
"We help out with the researchers around here. Turns out that the tubes on our heads are useful for carrying around quick notes to people across the room! Hooray for science!"
―Dompan, Make a Good Mega Man Level Remastered

Dompan is an enemy from Mega Man 4. It is a waddling, fireworks-launching robot.

Dompan was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entry Neon Man, as well as the Wily stage Lever Oriental Enchanted and in Null and Void. A Dompan also appears as an NPC in Tier 4 of Make a Good Mega Man Level Remastered.

Behavior

Dompans will simply walk forward, jumping up raised areas if they can reach them. When defeated, a Dompan will launch fireworks, which will light up the room temporarily if Quick Lighting is under effect, and negate the darkness caused by defeating a 100 Watton.

Related Gimmicks/Enemies